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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
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Where was I? Oh about nav updates on or off. Nevermind. The biggest difference between the mods may be how powerful the deck gun is. In stock 8 shells can take down a C2. In NYGM it might take 50 shells. Tonnage for the same ships is different also.
I say just throw them all together and then have posters put which mod and what % realism at the bottom.
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NYGM3.2 + Tonnage War Minefield________IABLShipsRezonedFinal Hitman Optics & Compass_______________Thomsen's Sound Mod v3 100% Realism DID + No God's Eye View____SH3 Commander Crew Rotation ![]() |
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#2 | |
Engineer
![]() Join Date: Mar 2009
Location: Ontario, Canada
Posts: 216
Downloads: 12
Uploads: 0
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![]() Quote:
have a look and tell me what you think. |
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#3 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
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Looks good. No NYGM or WAC? They could be scored same as GWX I think.
__________________
NYGM3.2 + Tonnage War Minefield________IABLShipsRezonedFinal Hitman Optics & Compass_______________Thomsen's Sound Mod v3 100% Realism DID + No God's Eye View____SH3 Commander Crew Rotation ![]() |
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#4 |
Engineer
![]() Join Date: Mar 2009
Location: Ontario, Canada
Posts: 216
Downloads: 12
Uploads: 0
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Yes, I can change GWX to "Super-Mod" and provide a list.
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