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Old 04-11-09, 12:58 PM   #1
Otto Heinzmeir
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Where was I? Oh about nav updates on or off. Nevermind. The biggest difference between the mods may be how powerful the deck gun is. In stock 8 shells can take down a C2. In NYGM it might take 50 shells. Tonnage for the same ships is different also.

I say just throw them all together and then have posters put which mod and what % realism at the bottom.
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NYGM3.2 + Tonnage War Minefield________IABLShipsRezonedFinal
Hitman Optics & Compass_______________Thomsen's Sound Mod v3

100% Realism DID + No God's Eye View____SH3 Commander Crew Rotation

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Old 04-11-09, 01:05 PM   #2
Sharkley
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Quote:
Originally Posted by Otto Heinzmeir View Post
Where was I? Oh about nav updates on or off. Nevermind. The biggest difference between the mods may be how powerful the deck gun is. In stock 8 shells can take down a C2. In NYGM it might take 50 shells. Tonnage for the same ships is different also.

I say just throw them all together and then have posters put which mod and what % realism at the bottom.
I updated the FAQ (1st post) with guidelines for play, I think they are fair and cover 99% of play options.

have a look and tell me what you think.
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Old 04-11-09, 07:08 PM   #3
Otto Heinzmeir
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Quote:
Originally Posted by Sharkley View Post
I updated the FAQ (1st post) with guidelines for play, I think they are fair and cover 99% of play options.

have a look and tell me what you think.
Looks good. No NYGM or WAC? They could be scored same as GWX I think.
__________________
NYGM3.2 + Tonnage War Minefield________IABLShipsRezonedFinal
Hitman Optics & Compass_______________Thomsen's Sound Mod v3

100% Realism DID + No God's Eye View____SH3 Commander Crew Rotation

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Old 04-11-09, 10:17 PM   #4
Sharkley
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Quote:
Originally Posted by Otto Heinzmeir View Post
Looks good. No NYGM or WAC? They could be scored same as GWX I think.
Yes, I can change GWX to "Super-Mod" and provide a list.
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