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Old 04-11-09, 04:46 AM   #1
Vikinger
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Hi Mav87th.

In the Data/sea and DataSubmarine folder there is every unit and in thos folders are that .val file that handle the wake. If a ship does not have a val file then its linked to another ship that has one.

Check your game installation for the val files after you have installed RFB.
If i dont recall wrong there was NOT many val files that was in the RFB it self so il guess they use the standard ones from stock.

You can open one of them whit S3D tool and compare whit anoother file from RFB or stock. By that you can se what i changed.

Everyship and sub has either 2 or 3 wake attatched to them that you can play around whit. But you can also add more wakes so they can have as many you like. But its darn time consuming to do so
So i didnt do this for the ships cuz it was so many of them but i added 1 extra wake for the submarines to smooth out some odd angles i got when i stretched out the wakes.

And i did about 3-4 ships at a time and made a test mission whit the missioneditor to se how they looked. So it was a lot testing for about 140 units I Loaded the testmission. Noted the behaviour on the ships, specially when they do a turn, shut down the game, did some adjustment, loaded the game, hince repeate

If you want more detailed description what the values means/do and how to add more wakes i can for sure help you to get started Just PM me then.


Vikinger.
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Old 04-11-09, 09:06 PM   #2
OneTinSoldier
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Thanks a million for this Vikinger! I've just downloaded it and am doing a fresh install of TMO_1.7(i haven't played 1.7 yet). I loved your screenshots of it and look forward to seeing it in action.

Cheers
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Old 04-12-09, 04:07 AM   #3
OneTinSoldier
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Hello again Vikinger,

I just tried it out and it works great. I love it! It even works fine with gdc3man's 'Ships_Reflect and Caustic_Environment Mod 5.1'.

Thanks again for doing this and deciding to release it. I gave both your thread and his a 5 star rating.

Cheers
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Old 04-12-09, 05:23 AM   #4
Vikinger
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Thanks a lot OneTinSoldier for the greate feedback.

I appreciate it
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Old 04-13-09, 01:31 PM   #5
NEON DEON
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Even with all the different ships for TMO it seems to work in Career mode of SH IV Version 1.4 stock. I will play some more with it this week and let you know if anything screwy happens. I am also going to press my ancient computer and turn up all the settings. If you see smoke hovering over Los Angeles, Dont panic it will just be my computer.

BTW.

Do you know if there is a target mission mod where they have all the ships in?
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Old 04-14-09, 06:40 AM   #6
Vikinger
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Yeah Neo, it will work whit any mod that use thos ships and it based on the stock ships and thos that comes whit TMO. But reason i encourage to use TMO is that i used that when i made the wakes.

TMO changed some stuff to how things show up and it just looked different from TMO than stock. But it will work of course but maybe not look like i wanted it to do


As far as i know there is no missions that spawn all different ships.

But you can allways make a mission like that for your self.
A simply mission where you put each ship and then make 2 waypoints and let they do a loop between the points.

If you want to know how you set up such of mission just PM me and il explain little more in detail how it can be done.

Vikinger.
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Old 04-14-09, 03:31 PM   #7
Mav87th
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Thanks a lot Vikingar - ill have a look at your files then and make comparisons.
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