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04-09-09, 10:58 AM | #1 |
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Join Date: Apr 2005
Location: patrolling CN-69
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[HELP] Maya Intercept remaking
Hi everybody,
i just started (24H ago) to use the mission editor, and i was making some additions to this single mission that comes with the Maya Class CA 1.2mod. I thought the basic mission was great but i didn't liked the abundance of small vessels and i wanted to make it more fun with heavier units for USA and some extra LC for JAPs... Here's my mission .MIS file, because i don't know why but it keeps crashing minutes after the mission start. It should be at the same time when a us dive bombers force comes from the north as it should be launched by the US task force carrier. It's just a supposition btw...and i thought to post here the mission file to see if somebody can help. And YES i checked the validate mission tool! Sorry i can't post attachements... Code:
[Mission] MissionType=0 MissionDataType=0 MultiMissionType=0 Year=1942 Month=6 Day=1 Hour=7 Minute=30 Fog=0 FogRand=0 Clouds=0 CloudsRand=0 Precip=0 PrecipRand=0 WindHeading=90 WindSpeed=12.000000 WindRand=0 WeatherRndInterval=5 SeaType=0 [Group 1] GroupName=Cruiser CommandUnitName= _JP CA Mogami#1 Category=0 RandStartRadius=0.000000 DeleteOnLastWaypoint=true EvolveFromEntryDate=false [Group 1.Unit 1] Name= _JP CA Mogami#1 Class=CAMogami Type=7 Origin=Japan Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451201 GameExitTime=0 EvolveFromEntryDate=false Long=17502954.000000 Lat=1829310.000000 Height=0.000000 Heading=38.610008 Speed=20.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-2.462462 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 NextWP=0 [Group 1.Unit 1.Waypoint 1] Speed=15.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=17514708.000000 Lat=1844375.000000 Height=0.000000 [Group 1.Unit 1.Waypoint 2] Speed=15.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=17521908.000000 Lat=1848502.000000 Height=0.000000 [Group 1.Unit 1.Waypoint 3] Speed=15.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=17531158.000000 Lat=1849352.000000 Height=0.000000 [Group 1.Unit 1.Waypoint 4] Speed=15.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=17547908.000000 Lat=1848302.000000 Height=0.000000 [Group 1.Unit 1.Waypoint 5] Speed=15.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=17538008.000000 Lat=1832252.000000 Height=0.000000 [Group 1.Unit 1.Waypoint 6] Speed=15.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=17500788.000000 Lat=1831232.000000 Height=0.000000 [Group 1.Unit 2] Name= _JP CL Naka#1 Class=CLNaka Type=6 Origin=Japan Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17504302.000000 Lat=1831010.875000 Height=0.000000 Heading=38.610008 Speed=20.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-28.048048 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 1.Unit 3] Name= _JP DD Mutsuki#1 Class=DDMutsuki Type=4 Origin=Japan Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17501946.000000 Lat=1825872.625000 Height=0.000000 Heading=38.610008 Speed=20.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-20.060061 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 1.Unit 4] Name= _JP DD Minekaze#1 Class=DDMinekaze Type=4 Origin=Japan Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17501266.000000 Lat=1830869.750000 Height=0.000000 Heading=38.610008 Speed=20.000000 CrewRating=4 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-30.030029 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 1.Unit 5] Name= _JP DD Fubuki#1 Class=DDFubuki Type=4 Origin=Japan Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17505508.000000 Lat=1832479.500000 Height=0.000000 Heading=38.610008 Speed=20.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-10.150150 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 1.Unit 6] Name= _JP DD Fubuki#3 Class=DDFubuki Type=4 Origin=Japan Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17505940.000000 Lat=1833030.000000 Height=0.000000 Heading=38.610008 Speed=20.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-21.501501 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 1.Unit 7] Name= _JP DD Fubuki#2 Class=DDFubuki Type=4 Origin=Japan Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17505700.000000 Lat=1832730.000000 Height=0.000000 Heading=38.610008 Speed=20.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-57.777775 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 1.Unit 8] Name= _JP DD Minekaze#2 Class=DDMinekaze Type=4 Origin=Japan Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17499650.000000 Lat=1827810.000000 Height=0.000000 Heading=38.610008 Speed=20.000000 CrewRating=4 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-30.030029 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 1.Unit 9] Name= _JP DD Mutsuki#2 Class=DDMutsuki Type=4 Origin=Japan Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17504740.000000 Lat=1827890.000000 Height=0.000000 Heading=38.610008 Speed=20.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-20.060061 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 1.Unit 10] Name= _JP CL Kuma#1 Class=CLKuma Type=6 Origin=Japan Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17503944.000000 Lat=1830540.000000 Height=0.000000 Heading=38.610008 Speed=20.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-8.708709 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 1.Unit 11] Name= _JP CA Takao#1 Class=CATakao Type=7 Origin=Japan Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451201 GameExitTime=0 EvolveFromEntryDate=false Long=17503550.000000 Lat=1830045.000000 Height=0.000000 Heading=38.610001 Speed=20.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-49.669670 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 1.Unit 12] Name= _JP DD Mutsuki#3 Class=DDMutsuki Type=4 Origin=Japan Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17506630.000000 Lat=1830240.000000 Height=0.000000 Heading=38.610008 Speed=20.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-20.060061 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 1.Unit 13] Name= _JP DD Minekaze#3 Class=DDMinekaze Type=4 Origin=Japan Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17502880.000000 Lat=1832720.000000 Height=0.000000 Heading=38.610008 Speed=20.000000 CrewRating=4 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-30.030029 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 1.Unit 14] Name= _JP CA Furutaka#1 Class=CAFurutaka Type=7 Origin=Japan Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19421011 GameExitTime=0 EvolveFromEntryDate=false Long=17502470.000000 Lat=1828780.000000 Height=0.000000 Heading=38.610001 Speed=20.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-49.669670 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 2] GroupName=US cruisers CommandUnitName= _US CL Cleveland#2 Category=0 RandStartRadius=0.000000 DeleteOnLastWaypoint=true EvolveFromEntryDate=false [Group 2.Unit 1] Name= _US CL Cleveland#2 Class=CLCleveland Type=6 Origin=American Side=1 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19420601 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19420615 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17547730.000000 Lat=1843960.000000 Height=0.000000 Heading=277.459503 Speed=13.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-56.576576 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 NextWP=0 [Group 2.Unit 1.Waypoint 1] Speed=13.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=17044010.000000 Lat=1909340.000000 Height=0.000000 [Group 2.Unit 1.Waypoint 2] Speed=13.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=17052010.000000 Lat=2551340.000000 Height=0.000000 [Group 2.Unit 2] Name= _US DD Clemson#1 Class=DDClemson Type=4 Origin=American Side=0 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19420615 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17543952.000000 Lat=1842012.750000 Height=0.000000 Heading=277.459503 Speed=13.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-49.669670 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 2.Unit 3] Name= _US DD Clemson#2 Class=DDClemson Type=4 Origin=American Side=0 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19420615 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17552828.000000 Lat=1843273.875000 Height=0.000000 Heading=277.459503 Speed=13.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-26.186186 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 2.Unit 4] Name= _US DD Clemson#3 Class=DDClemson Type=4 Origin=American Side=0 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19420615 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17550684.000000 Lat=1841120.500000 Height=0.000000 Heading=277.459503 Speed=13.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-23.483484 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 2.Unit 5] Name= _US DD Clemson#4 Class=DDClemson Type=4 Origin=American Side=0 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19420615 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17546606.000000 Lat=1839483.000000 Height=0.000000 Heading=277.459503 Speed=13.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-36.276276 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 2.Unit 6] Name= _US DD Fletcher#1 Class=DDFletcher Type=4 Origin=American Side=1 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19420201 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19420615 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17542312.000000 Lat=1844647.625000 Height=0.000000 Heading=277.459503 Speed=13.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-54.174175 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 2.Unit 7] Name= _US DD Fletcher#2 Class=DDFletcher Type=4 Origin=American Side=1 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19420201 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19420615 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17542836.000000 Lat=1844566.500000 Height=0.000000 Heading=277.459503 Speed=13.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-9.189189 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 2.Unit 8] Name= _US DD Fletcher#3 Class=DDFletcher Type=4 Origin=American Side=1 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19420201 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19420615 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17543278.000000 Lat=1844519.875000 Height=0.000000 Heading=277.459503 Speed=13.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-17.537539 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 2.Unit 9] Name= _US DD Fletcher#4 Class=DDFletcher Type=4 Origin=American Side=1 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19420201 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19420615 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17541778.000000 Lat=1844717.375000 Height=0.000000 Heading=277.459503 Speed=13.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-22.942942 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 2.Unit 10] Name= _US BB Tennessee (Early War)#1 Class=BBTennesseeEarly Type=11 Origin=American Side=0 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19420615 GameEntryTime=0 GameExitDate=19420901 GameExitTime=0 EvolveFromEntryDate=false Long=17548506.000000 Lat=1843855.125000 Height=0.000000 Heading=277.459503 Speed=13.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-25.285284 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 2.Unit 11] Name= _US CL Omaha#1 Class=CLOmaha Type=6 Origin=American Side=0 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19420615 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17549282.000000 Lat=1843750.250000 Height=0.000000 Heading=277.459503 Speed=13.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-43.003002 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Group 2.Unit 12] Name= _US CA Northampton#1 Class=CANorthampton Type=7 Origin=American Side=0 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19420615 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=17546548.000000 Lat=1844110.125000 Height=0.000000 Heading=277.459503 Speed=13.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-43.123123 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 [Unit 1] Name= _IJN CA Maya II#1 Class=CAMaya_II Type=200 Origin=Japan Side=2 Commander=1 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451201 GameExitTime=0 EvolveFromEntryDate=false Long=17501948.000000 Lat=1828152.000000 Height=0.000000 Heading=31.233282 Speed=5.000000 CrewRating=4 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-57.717716 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 NextWP=0 [Unit 1.Waypoint 1] Speed=5.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=17514448.000000 Lat=1844032.000000 Height=0.000000 [Objective 1] ObjName=Sink Warships Obj=2 ObjType=0 RenownAwarded=500 Tonnage=20000 TonnageType=2 [Trigger 1] TrigName=contact Type=1 Time=0 [Event 1] EventName=Contact Type=3 TriggersNo=1 Trigger1=contact Inst= _IJN CA Maya II#1 IntTarget=1 ErrorRadius=100.000000 [EditorParams] InitLongOff=-42660000.000000 InitLatOff=10737000.000000 ZoomIndex=0 Prefix=
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04-09-09, 12:05 PM | #2 |
Admiral
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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EDIT: Found the mistake.
Go to Mission/Events That is an Intelligence report that will show you on the map where the US Task Force is. It crashes when that report is generated. The reason it is crashing is the "Intstance Name" is set to the Maya. You are generating a contact report on yourself. Click the dropdown list and set to "US Cruisers" the group that you are suppose to generate a report for. It's a good idea not to name the trigger with the same name as the Event, sometimes causess confusion. Easiest way to change it is in the mission editor, but here is the info in the file you posted that is incorrect: [Event 1] EventName=Contact Type=3 TriggersNo=1 Trigger1=contact Inst= _IJN CA Maya II#1 IntTarget=1 ErrorRadius=100.000000 This is what it should be: [Event 1] EventName=Contact Type=3 TriggersNo=1 Trigger1=contact Inst=US cruisers IntTarget=1 ErrorRadius=100.000000 Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 04-09-09 at 01:16 PM. |
04-09-09, 12:59 PM | #3 |
Officer
Join Date: Apr 2005
Location: patrolling CN-69
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Thanks Peabody! Here the links:
Menu image, MIS file & TSR file Btw it changed much as i tried to remake quite anything, but it's working now... I can't find the previous TSR... btw main difference remains only the dive bombers force that now has been replaced by a Tennessee BB (early war model). Previously there were 2 of'em but the result was all JAP cruisers sank except my Maya that manouvered better, i suppose. At last a torpedo struck my portside near the bow and engines stopped. Condemned... Now looks balanced but i still don't understand how to make all ships launch their torpedoes, without whom destroyers attack frontally bigger ships drowing fire from capitals, but no more...US destroyers also looked more precise as before being wiped out by JAP cruisers they managed to eliminate all enemy destroyers. They gave as well a screen for US capitals that eliminated my force. I thought to position two distinct groups of destroyers in line in front of each formation and separated minor groups aside but it didn't worked to make them attack in formation. They don't even keep it while navigating! I think it would be great to have coordinated torpedo attacks
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04-09-09, 02:11 PM | #4 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Quote:
Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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04-09-09, 02:22 PM | #5 |
Officer
Join Date: Apr 2005
Location: patrolling CN-69
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I did it now! Many thanks! really useful. I still have to understand clearly the editor mechanics. I could be helpful for some future mods or smth else
I'll se what i can do to rewrite the mission... thanks again Peabody
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04-09-09, 03:50 PM | #6 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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Quote:
If you need any help with Mission Editor, I will help if I can. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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04-09-09, 05:11 PM | #7 |
Officer
Join Date: Apr 2005
Location: patrolling CN-69
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Very kind Peabody, thanks again.
For now i'm inspecting the triggers to understand how to use them and improve mission "immersion", but i think i can handle it... I'm not a complete newbie to mission editing as well as modding. I use to do the same in IL2 and i started, even if later abandoned, a Medieval 2 mod. For now my only limit is a good collection of mods to be put together and make more missions... For example now i'm trying FOTRS because of the new ships included, but Maya isn't working. I have also a crash with the mission editor I will ask if i can and how get the new ships and no more. Main problem is that i'd like to make some surface units missions...
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04-09-09, 11:10 PM | #8 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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Quote:
I made 5 ships and they were the first time I ever did any Modding, so I guess I made some mistakes in the UPC file. I know JMardlin fixed the Iowa so that should be ok, but the other only work in single missions not in Career, so maybe with something like FOTRS they may have a problem too. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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