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View Poll Results: What version of SH4 do you have?
Orriginal SH4 (no U-Boot missions) 285 23.59%
SH4 + Uboot Missions addon 923 76.41%
Voters: 1208. You may not vote on this poll

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Old 04-08-09, 08:40 PM   #1
ETR3(SS)
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Location: Between test depth and periscope depth
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Quote:
Originally Posted by Kaye T. Bai View Post
Very nice. Welcome to the mod.

I'm pretty sure that Thyro and Tomagabriel would be glad to use your help.

Just out of curiosity, what's with the one-year absence?
If you're refering to my join date to my last post date than I can answer that. I started my journey in Washington, drove down to LA and stayed a week, drove to SW Utah to a place called St. George and stayed there about a month. Then I flew back to Washington got in my car and drove back home to Wisconsin. So I've had a busy year and not a lot of time for my computer. But on the plus side, I've now been to 26 of the 50 states including Alaska and Hawaii.
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Old 04-09-09, 01:43 AM   #2
tomagabriel
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ETR3(SS),

Thanks! I'm sure more things will cross my mind to ask you.
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Old 04-09-09, 02:03 AM   #3
thyro
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Excellent info ETR3(SS)

looks like I'll need to release new FX files do correct the placement of the countermeasures launcher

The venting matter revealed a bit complicated to be applied on SH4... because the game doesn't provide info if the sub is diving or surfacing... Defining a certain depth for vents to work won't be ideal scenario because vents would eventually work on both occasions which isn't correct I think.
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Old 04-09-09, 02:08 PM   #4
ETR3(SS)
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Ok have some initial feedback for now. Tested this under 1.4 and it works fine with one exception I noticed on the torpedo screen.

http://yfrog.com/43sh4img20090409113823906p

The best way to describe this I think is...funky. Is there an ideal resolution I should be using to prevent this, or could this be a v1.4 compatibility issue?

Next thing I noticed were the periscopes.




The scope fairings look good, but the scope itself is extending too far beyond the fairing. The black part at the top of the scope should be at the top of the fairing (kinda how I'm pointing with the arrow). Also the observation scope, would it be possible to put it next to the attack scope and make it the same height?
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Old 04-09-09, 03:34 PM   #5
tomagabriel
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Quote:
Originally Posted by ETR3(SS) View Post
Ok have some initial feedback for now. Tested this under 1.4 and it works fine with one exception I noticed on the torpedo screen.

http://yfrog.com/43sh4img20090409113823906p
Could you go in the un-modded version of SH4 v. 1.4
\Silent Hunter 4 Wolves of the Pacific\Data\Menu\Gui\Layout
folder and send me the file US_torpedoes512.dds (or make a screenshot from it)? I want to see how it looks. Perhaps the file in v. 1.4 has a different layout than the one in v. 1.5 (it might be smaller and therefore if I put a taller image it would cut some part from it and compress it vertically thus giving this effect).

The file in v. 1.5 that I've used looks like this:

If your file (the v .1.4 file) looks like this:

then I know where the problem is

Edit:
About the periscopes(I forgot to add), it can be done as you suggested (I'll send some screen for you to see that I've got it right).
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Old 04-09-09, 07:19 PM   #6
ETR3(SS)
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Think this answers the question.
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Old 04-09-09, 10:29 PM   #7
Deep_Nukem
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May I make a suggestion/wish?

SHIV has the eye candy.........while Dangerous Waters has the platforms and weapons doctrines, etc..........right?

Instead of trying to put modern subs and systems from (sorta) a modern era sim like dangerous waters into SHIV..........

Seems to me a much easier thing to do would be to simply replace dangerous waters "water/ocean" with SHIV's water/ocean.

Then you have the eye candy of SHIV water in DW.

I know, I'm nuts. I don't know much about it, but I do know that if Falcon 4 can go from direct x 5 to direct x 7 thru modding.......that in theory, it should be possible to do the same to DW.

I have spoken, that is all, carry on.
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