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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What version of SH4 do you have? | |||
Orriginal SH4 (no U-Boot missions) |
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285 | 23.59% |
SH4 + Uboot Missions addon |
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923 | 76.41% |
Voters: 1208. You may not vote on this poll |
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#1 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#2 |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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ETR3(SS),
Thanks! I'm sure more things will cross my mind to ask you. ![]() |
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#3 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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Excellent info ETR3(SS)
looks like I'll need to release new FX files do correct the placement of the countermeasures launcher ![]() The venting matter revealed a bit complicated to be applied on SH4... because the game doesn't provide info if the sub is diving or surfacing... Defining a certain depth for vents to work won't be ideal scenario because vents would eventually work on both occasions which isn't correct I think. |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Ok have some initial feedback for now. Tested this under 1.4 and it works fine with one exception I noticed on the torpedo screen.
http://yfrog.com/43sh4img20090409113823906p The best way to describe this I think is...funky. Is there an ideal resolution I should be using to prevent this, or could this be a v1.4 compatibility issue? Next thing I noticed were the periscopes. ![]() The scope fairings look good, but the scope itself is extending too far beyond the fairing. The black part at the top of the scope should be at the top of the fairing (kinda how I'm pointing with the arrow). Also the observation scope, would it be possible to put it next to the attack scope and make it the same height?
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#5 | |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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\Silent Hunter 4 Wolves of the Pacific\Data\Menu\Gui\Layout folder and send me the file US_torpedoes512.dds (or make a screenshot from it)? I want to see how it looks. Perhaps the file in v. 1.4 has a different layout than the one in v. 1.5 (it might be smaller and therefore if I put a taller image it would cut some part from it and compress it vertically thus giving this effect). The file in v. 1.5 that I've used looks like this: ![]() If your file (the v .1.4 file) looks like this: ![]() then I know where the problem is ![]() Edit: About the periscopes(I forgot to add), it can be done as you suggested (I'll send some screen for you to see that I've got it right). |
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#6 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#7 |
Mate
![]() Join Date: Sep 2001
Posts: 52
Downloads: 4
Uploads: 0
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May I make a suggestion/wish?
SHIV has the eye candy.........while Dangerous Waters has the platforms and weapons doctrines, etc..........right? Instead of trying to put modern subs and systems from (sorta) a modern era sim like dangerous waters into SHIV.......... Seems to me a much easier thing to do would be to simply replace dangerous waters "water/ocean" with SHIV's water/ocean. Then you have the eye candy of SHIV water in DW. I know, I'm nuts. I don't know much about it, but I do know that if Falcon 4 can go from direct x 5 to direct x 7 thru modding.......that in theory, it should be possible to do the same to DW. I have spoken, that is all, carry on.
__________________
There is no need to run........you are already dead. |
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