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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 |
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156 | 20.72% |
Version 2 |
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79 | 10.49% |
Version 3 |
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29 | 3.85% |
Version 4 |
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77 | 10.23% |
All of them |
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490 | 65.07% |
Multiple Choice Poll. Voters: 753. You may not vote on this poll |
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#1 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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Sledge - one drawback if the game thinks you are submerged is that the deck watch / deck guns / aa guns won't work !
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#2 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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Just a POP UP!
If mod team need Italian translations for some reason i can do it. I started creating missions for MAYA Cruiser mod on my own and so here's the interest for your work... Good luck anyway ![]()
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#3 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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told you it wouldnt work. but it was a good idea!
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#4 |
Planesman
![]() Join Date: Sep 2008
Posts: 184
Downloads: 23
Uploads: 0
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Well , you wouldnt need to use the deck guns or aa guns till your surfaced , and the only problem would be the look out crew. Possibly use the periscope to solve this? Must be possible to change the interface to make it more binoculary
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#5 | |
Silent Hunter
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But is this really a drawback? As soon as the deck guns/AA guns were removed from their screens an Allied ship would realize it was dealing with a raider. IIRC, during "Sydney's" last battle the "Kormoran" did not open fire with its deck guns until after it had launched its torpedoes (something that can still be done when submerged). "Submerging" your ship/using fake ID's should be a way to sneak up & get close to enemy ships or to escape from a vessel with superior armament. In either case, deck gun usage isn't really necessary. I say keep looking into it! ![]() |
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#6 |
Planesman
![]() Join Date: Sep 2008
Posts: 184
Downloads: 23
Uploads: 0
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Yeah thats what i was getting at iabl but no one seemed to listen
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#7 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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Folks - Renown class finished.
Ivan - agree - some of the converted SH3 models could do with cleaning up. I reckon a re-texturing plus bump map would do wonders. Been playing with ship physics again ... and sorted out some better ship wakes. Also note : I have NOT yet damage modelled the Iowa or North Carolina ... I didn't see them on the list for the first release so I didn't start them yet. Glad you liked the torp damage - took ages to figure out. Have you run into the fatal magazine hits yet (try the warspite). |
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#8 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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I have redone the silhouettes of the Admiral Scheer, Kent, KGV, North Carolina, Iowa and Yamato. I've sent you all a PM containing the link to them. It's a fairly easy work taking about 20 minutes a ship.
For the other ships, if they are going to be retextured there's no use making the silhouettes now. But polyfiller, are you sure you mean specular maps and not AO map? look in this thread by skwasjer, personally I think the AO map makes a much bigger difference than the specular map. Besides, some ships like the Hood already seem to have a specular map (in their alpha channel). Anyway, they must be retextured in some way, anything's better than the SH3 textures they've got now. |
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#9 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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Darkfish - many thanks. Not 100% sure how to make sure the game displays them ... but I'll give it a go. Reason I got confused how to do it is my testing with the Bismark - delete all files out of menu\submarineclasses relating to bismark and graff spee and it STILL displayed the graf spee instead of the Bismark. Very strange.
As for improving textures - yes you're probably right... I'm not a texture expert. I am real confused at what the texture files in the subs folder do v the textures included in the .dat (the embedded images) ... I think the embedded images provide the textures for the converted SH3 ships. As for SH4 ... I'm guessing the texture definition in the .dat (where it says external texture) tells the game to pick up the texture sin the subs folder .... but the filenames never match ? So how does it work ?? From what I read, the bump maps also look like the help add detail. Reason Hood looks better is that I figured out if I used the SH3 render controller in the .DAT, you can use the specular map. I hadn't learnt this when I did the warspite. I'll go and change it to see if it looks better. Also can't remember which controller is in use for all the German ships... again if the SH3 controller allows the original (SH3) specular to be used ... I'll enable it for now ... we'll just have to remember to switch back to SH4 controller if we do go for bump maps. Oh ... another update .... just completed Southampton Class cruiser ![]() |
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#10 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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Progress percentage ??
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