![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Eternal Patrol
![]() |
![]()
It actually looks pretty darned good. I might give it a try.
![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#2 |
Lucky Jack
![]() |
![]()
Very interesting. The water is transparent? Wave action like SH3?
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 04-07-09 at 10:57 AM. |
![]() |
![]() |
![]() |
#3 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
|
![]()
Hello
![]() "Is this suited for 16 kmk visibility, or just the standard 8 kms of SH3? " Good point, Maybe only 8 km ![]() I will test 16 km it shoud have better textures, if so then I will make a new wersion. maybe then using Post Process filters are not a problem THX ![]() "Very interesting. The water is transparent? Wave action like SH3?" yes The water is transparent, Wave action is from "real enviroment mod" ![]() Only EnvColors_Atl, and SkyColors_Atl are from sh3. ![]() ![]()
__________________
SH ![]() |
![]() |
![]() |
![]() |
#4 |
Lucky Jack
![]() |
![]()
I see, the colors do look good.
![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#5 |
GWX Project Director
|
![]()
Hmmm! Purty cool!!! Nice work to all involved!
I guess this means we don't need to finish building GWX4 aye? ![]() |
![]() |
![]() |
![]() |
#6 | |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
|
![]() Quote:
![]() Heh no way, I woud like to play GWX4 ![]() ![]() Seriously I am bit worried cause I have not seen any clouds, so maybe I need to port sh3 "EnvColors_Atl" data to sh4 one, also I tried sh3 16 km "SkyColors_Atl". but it did not work. ![]() so I think I will adjust stock sh3 one, in gimp photo editor. ![]() Also I wonder how GWX4 will look in "SH3 stock version" like enviroment ![]() ![]()
__________________
SH ![]() |
|
![]() |
![]() |
![]() |
#7 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
|
Working on version 2 of Sh3 env toSh4 mod
Hello
![]() First, I was right you can NOT get any clouds with Sh3 "EnvColors_Atl". ![]() So I copied data to Sh4 "EnvColors_Atl". And then tweaked colors to match. ![]() Now I have Graphic part nearly finished, but I want also to add Sh3 sounds to Sh4. I will release them in one 7-zip file, but in different folders. ![]() This way you can use Graphic part of the mod for Fleet boats if you vant. ![]() Here are some pics.. "Post process filters and full scene glare" off and you have , Hrrr cold Atlantic wery "stock Sh3" type enviroment. ![]() ![]() Here put "post process filters" and "full scene" glare back on and we are in warm Pacific. but hmm.. not in a fleet boat ![]() ![]() ![]() What.. is this really "stock Sh3" like colors, no I took artistic liberty here. ![]() I like it this way. ![]() ![]()
__________________
SH ![]() |
![]() |
![]() |
![]() |
#8 |
Bosun
![]() Join Date: Apr 2009
Location: In a yellow submarine
Posts: 62
Downloads: 27
Uploads: 0
|
![]()
I am willing to help any way I can but mind you it has been a long time since I moderated in silent hunter 3 *only* and im just now re-aquainting myself to the tools & trying for the life of me to remember how I had my game at one time.. wich ofcourse i didnt back up *sigh*
anyr8 I am more of a 3d Modeler & textureing artist or even a sound effects wiz verses or compared to a syntax developement team guru.. but I can still make my way around it.. however I am unaware of editing in sh4 thus far so ile have to take a look @ it if any1 has any quality assurance requests you can count on me for all your beta testing needs as long as I can play it *snickers* |
![]() |
![]() |
![]() |
|
|