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Old 04-06-09, 08:56 PM   #1
Sag75
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Hi, I'm also using this mod. Ships feel very well, even if in heavy seas I would like see a slow rolling a bit more.
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Old 05-03-09, 11:56 AM   #2
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Old 05-03-09, 03:34 PM   #3
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This is bad news! I really liked the concepts addressed in this mod. It seems like it fixes ship behavior problems but created unintended side effects. I hope these things can be resolved, but until then, I will need to uninstall the mod.

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Old 05-04-09, 03:12 AM   #4
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Old 05-04-09, 03:56 AM   #5
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Old 05-04-09, 03:59 AM   #6
nikbear
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How bad is the problem,I'm using the mod and I'm wondering how much of a decrease is happening to the sonar rangeI'm wonderig what else its doing that I don't know about,It has been mentioned that it breaks other things in GWX,any ideas
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Old 05-04-09, 04:21 AM   #7
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Old 05-04-09, 01:44 PM   #8
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This test results imply that, on the average, it took five additional minutes for your u-boat to detect the merchant ship with hydrophones, with 10% merchant ship engine reduction(less noise). That suggests that the merchant ship needed to be closer for the u-boat to pick up the propeller sounds. It might cause a u-boat on patrol to miss a number of potential targets.

Does this make any difference to the historical accuracy of the distance the hydrophone was suppose to reach? If not, the mod is not the problem I thought it was. Does anyone from the GWX team know the historical accuracy in SHIII?

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