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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
We have all had slowdowns at one time or another for different reasons, but I have never heard of one like this at all, especially the 128x part. I have had times with ships in the area that I could only go 128 then it would spot another ship and go back to 8x then I could go back up to 512x or 1024x and bang back to 8x but I have never heard of a problem with 128x max for an entire trip back to base. So just trying to throw out ideas to see if we can find a solution. Again I apologize for the misunderstanding. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#2 |
Seaman
![]() Join Date: Mar 2009
Location: A little ways off your port bow.
Posts: 34
Downloads: 2
Uploads: 0
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To me, the time compression problem seems unsolvable. If you are still having difficulty, do what I did when in a similar situation. Start a new career. I was running a career where I was based in Perth, Australia and was sent to patrol the Luzon Strait. There was no way I could get there and back to base without running out of fuel no matter what speed I used or route I took. At 10 knots, a Gato class boat should have made the trip with ease. I started a new career, deleted all the saved missions and have had no further fuel shortage trouble. So, you may have a corrupted file that is loading each time you restart your career. Not knowing how the program uses saved game data, that is just a guess. The game can be frustrating at times but is still worth playing.
Best of luck. Tony |
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#3 |
Watch
![]() Join Date: May 2007
Location: Philadelphia PA
Posts: 27
Downloads: 145
Uploads: 0
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I notice that as you increase TC you can hear the subs enviromental Sounds and then.... they STOP. With only 512mb of Rambus Memory and a ATI 3850 AGP 8X Graphics Card w/512mb of video memory 2.6GHz cpu the sub sounds in the background Stop for me at 64 TC. Patrols are long but...as long as I have the modders outstanding mods like radio and gramaphone. I'm just glad to be hear.
DS |
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