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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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how close are you to the game requirements?
are you getting any radio traffic or map contacts? this game will stop TC every time a mouse farts so keep that in mind too. try this, save your game then go to start / control panel / internet options and select delete all and check the box for offline content. that should clear up some ram space then reboot the computer. now reload your game and head home, if that solves your problem then you know what to do and its computer upgrade time. |
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#2 | |
Nub
![]() Join Date: Mar 2009
Posts: 4
Downloads: 34
Uploads: 0
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Well I'm a systems engineer, so my PC is fairly decent. 2.4 Ghz cpu, 3 GB ram, and I have 51% free space on my hard drive, I built it myself so it's not a generic PC. I did what you mentioned but to no avail. I also looked at my ram consumption and I'm only peaking at 428MB. Like I said before, I can run all kinds of games with no issues whatsoever, so I don't know why this game is so slow going back to port. Going out on a mission is flawless as I can run the TC as fast as I want, usually I can go faster than I want. The problem is always coming back. So, I'm still at a loss. |
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#3 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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You may be running into a lot of 'traffic' that is not close enough for you to see, but the computer has to track it. If you sank a lot of ships, that is more info for the computer to track. Try different things, like go to your mission but don't do anything, just turn around and go back, see what that does. Try going towards South America and back, very little traffic there, see what happens. I know on some fairly fast machines getting near Midway can grind the computer to a halt. I know somewhere on this forum there is a post from someone that can play without many problems, but he can always tell when he is near a big Task Force because his machine starts getting jerky. Try different routes going back, see if there is any difference. It's a hard thing to pinpoint but it is usually the computer not a bug. Also shut off any other programs you may have running. Also are you running any MODs other than Webster's that you mentioned? The reason the machine goes slower when you go higher on the TC is the computer can't keep up. So even though the number is bigger, the computer is fighting to try to keep up. One big thing to try is lowering the graphics settings. I know everyone wants the eye candy, but it's no good if you can't play the game, and most of the time you are underwater looking through a periscope. Personally if it only happens on the way back, I would suspect overheating first. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#4 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
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I can't help you here other than to say it shouldn't be happening. I have much less of a system than you and I can TC to 8000, although I don't think I get gain much above 5000. Somethings haywire in your system. One thing you can try is to turn off graphic options one at a time and see if that helps.
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#5 |
Nub
![]() Join Date: Mar 2009
Posts: 4
Downloads: 34
Uploads: 0
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I also wanted to thank:
Banjo SteamWake Tony845 ClayP Frame57 Magic452 I think I addressed much of what you suggested in the last post. Tony asked: What time period I was in. It was at the start Dec. 09, 1941. I'm not sure if that matter but maybe. And my zone was from Pearl to Japan, Osaka. Boat was Gar Class with no damage to boat or crew at the time. The slowness was going anywhere whether it base another port or open seas. At the start of the campaign I only had SD radar, so I think that's something I don't have control over. If I do, I don't know how to lower it. Frame57: Yes, I confirmed that you are totally correct on contacts and TC. That is something I can live with because I know the AI is working while you are in the area. Lastly, I should mention that I have done all the tests on the easy setting for an American Career. I do realize that Sub Comanders didn't sink 175K worth of ships in their career let alone one mission, but that shouldn't have anything to do with degraded performace in the game. Anyway I thank all of you for sounding off and offering help. |
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#6 | |
Nub
![]() Join Date: Mar 2009
Posts: 4
Downloads: 34
Uploads: 0
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Peabody, thanks for all the ideas. First off, being a systems engineer means I know networks from Unix, Novell, Windows, and have experience with Cisco and Seimens products. It doesn't mean I know about programming or making MOD's for games. So, don't belittle me about something I didn't claim to know. However, I did spend ALOT of time covering your suggestions. I even loaded SH4 with the U-Boat Mission on my laptop that is even beefier than my desktop to see if I would get better results. I didn't, so it seems it's with the game itself. Below I'm addressing all of your great ideas so I could nail this down to what's going on... 1. Overheating: No, not the problem I have an automatic fan control to make sure it never overheats and I don't over clock my CPU. This I'm sure of. 2. Video Card: Well, I don't run any graphics mods, and have SH4 set to medium of graphics. Also, I can run MS Flight Sim with add-ons without issue as well as Nascar 2008 at its highest graphics level without any problems. I don't know off hand what my graphics card is at this time but I did spend around $200 for it at Tiger Direct. It had 5 out of 5 stars and assume it is a great card. 3. Traffic: That I can confirm. When leaving port or going into enemy ports the speed definately slows down. I can understand that. 4. Sinking Many Ships: Well this is an interesting one. I went out and sank about 170K worth of ships in ports. That definately slowed everything down. I ask why? Even if I save it should be stored on the HD, not in my RAM. If this game doesn't know how to use a page file, then it truly lacks and misutilizes the advantages of computer processing. 5. Sailing in Enempy Exempt Areas: Yes, I can do that without effort and speed is always good. However, I do notice that once I get my saved file above 2 MB it starts to slow, and once it gets to 3 MB it drags like a dog. 6. Running other Programs and MOD's: Like I mentioned before, I only have 270 MB of RAM being used. No extra programs going. As far a MOD's, I only run a few of Webster's. Air patrol, Mouse, Draft, Clock, and Rain fixes. 7. Lowering Graphics Settings: Tried that but I am still fast going out of port. I know for sure I have no over heating issues. I believe the problem lies in sinking too many ships and/or allowing the saved file to increase up to or exceed 3 MB. This seems like an adsurb problem that should be fixed. Like I mentioned above, I can run MS Flight Simulator on it's highest graphics settings, Nascar 2008 on the same, and no issues with performance. But from a 2D view in SH4 with a saved file of 3 MB it can't even do TC over 128 in open water with no enemies around. The same happens if you sink too many ships, so what's that all about? I truly like the idea and realism this game offers, but the degraded performace surely leaves alot to be desired. I don't know if this game attempts to use a page file or not, but it sure doesn't seem like it since so many other games out there don't have this problem. Just my 2 cents, and I'm sure this isn't something that's going to have a fix. |
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#7 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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We have all had slowdowns at one time or another for different reasons, but I have never heard of one like this at all, especially the 128x part. I have had times with ships in the area that I could only go 128 then it would spot another ship and go back to 8x then I could go back up to 512x or 1024x and bang back to 8x but I have never heard of a problem with 128x max for an entire trip back to base. So just trying to throw out ideas to see if we can find a solution. Again I apologize for the misunderstanding. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#8 |
Seaman
![]() Join Date: Mar 2009
Location: A little ways off your port bow.
Posts: 34
Downloads: 2
Uploads: 0
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To me, the time compression problem seems unsolvable. If you are still having difficulty, do what I did when in a similar situation. Start a new career. I was running a career where I was based in Perth, Australia and was sent to patrol the Luzon Strait. There was no way I could get there and back to base without running out of fuel no matter what speed I used or route I took. At 10 knots, a Gato class boat should have made the trip with ease. I started a new career, deleted all the saved missions and have had no further fuel shortage trouble. So, you may have a corrupted file that is loading each time you restart your career. Not knowing how the program uses saved game data, that is just a guess. The game can be frustrating at times but is still worth playing.
Best of luck. Tony |
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#9 |
Watch
![]() Join Date: May 2007
Location: Philadelphia PA
Posts: 27
Downloads: 145
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I notice that as you increase TC you can hear the subs enviromental Sounds and then.... they STOP. With only 512mb of Rambus Memory and a ATI 3850 AGP 8X Graphics Card w/512mb of video memory 2.6GHz cpu the sub sounds in the background Stop for me at 64 TC. Patrols are long but...as long as I have the modders outstanding mods like radio and gramaphone. I'm just glad to be hear.
DS |
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