![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
TMO 1.7 says it got rid of the "yeah" guy |
|
![]() |
![]() |
#2 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]()
I delete all the voice sounds i dont want & have 4 main sounds, crash dive, surface, ship sighted & battlestations. The rest are all gone you would think this would kill some of the realism but i find it adds more to the game. I turn full rudder and my boat obeys i got no clown yelling in the background reminding me what i just did. With those voices now gone I and my boat can get on the job!
|
![]() |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
dont you love that guy saying "torpedo missed sir" and its barely left the tube!
none of those interior sounds are heard outside you sub so its not giving anything away but it would feel more realistic if they shut the hell up when your trying to be quiet lol |
![]() |
![]() |
#4 |
Gunner
![]() Join Date: Apr 2007
Location: Reno, Nevada.
Posts: 98
Downloads: 394
Uploads: 0
|
![]()
No Mr Webster, the yeah man is still their
![]() ![]() |
![]() |
![]() |
![]() |
#5 |
Rear Admiral
![]() |
![]()
The fact is on a sub everyone repeated back every order that was made.
If they programmed that, I would go nuts. A buddy of mine is a engineer for Amtrak. I've ridden with him a few times. He has a buzzer that goes off every 12 seconds that he must cut off within 4 seconds or it sends a computer alarm to the big boss. Non stop for hours he must cut the buzzer off. Says he doesn't really hear it anymore...drove me nuts. One time we hit a car. I was like "aren't you gonna slow slam on the brakes." Must use standard procedures, so he just went through the motions and wham, and the entire time still hit that dang buzzer every time. Finally stopped about a mile down the track...lucky no one was in it. |
![]() |
![]() |
![]() |
|
|