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Old 04-03-09, 07:33 AM   #1
rome8800
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YES! Simulated gun recoil

You're doing an amazing job my friend!
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Kaleun of U27, VII-B, 2. Flotilla 'Saltzwedel' Wolves at War IV
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Old 04-04-09, 05:08 AM   #2
almg
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Superb MOD: thanks
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Old 04-10-09, 11:30 AM   #3
Kaleu. Jochen Mohr
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links are dead
anyone willing to upload it again ?
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Old 04-10-09, 11:32 AM   #4
rome8800
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I'll upload it again tonight, will provide credits for Chinese U47.
Btw, aren't you Johann from 2nd Flotilla?
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Old 04-10-09, 11:44 AM   #5
Kaleu. Jochen Mohr
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aye that's me, Johann Mohr U71 in the 2nd and Friedrich Matsmann U16 in the 1st
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Old 04-14-09, 11:12 AM   #6
Chinese U-47
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Well,I'm interesting to tell you some news.
In WSM2.0,one ship could have 13 guns fire except main deck gun(so you see,there are just a few flak guns on a big battleship.As I couldn't make more guns fire~some questions about cam file)...
Fine,here I'll try to explaine this,I hope you can understand what I'm talking about.
SH3 warship mod is more complicated than warship mod for SH4,that's why there are a dozen SH4 warship mod but just 1 S-Boat mod and my WSM for SH3.
The main difference between them is that in SH4,except the guns you can contrl(1 deck gun,and 1 flak gun,as most of the SH4 warship mod),other weapons just need you to write them in XXX.eqp text file,like ai ship,and they will work,also like ai ship,very easy.
But in SH3,if you just did this,these weapons won't fire at all.It's not hard to make a playable ship in SH3,but it's hard to make all of your guns fire,or at least most of your guns fire.Imagine a playable battleship with just 1 deck gun and 3 flak gun(as the U-Boat in SH3),it would be a catastrophe!
But that's enough for a S-Boat,so that's why there is a S-Boat mod.
So for SH3 playable warship mod,I need to make a lot of files connected to the weapon positons so they can work for player(it's not easy for me to explain this in English),and the weapons themselves should also be playable like U-Boat's weapons(in SH4,ai weapons also would work in player's ship),general speaking,in SH4,you need to do nothing to make weapons fire on your ship,but in SH3,you need to do a lot of work.
And that's not all,the connecte files you make guns fire must be different for different positions in 1 ship......And I just get 13 ways now,so there could be 13 weapons(except deck guns)work in 1 ship.
For most warship,that's enough,but for battleship,there maybe some "empty" positions,on these positions,guns won't fire,like what you saw.
It's so tired for me to explain so much in English......
I hope you could understand what I said......
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Old 04-14-09, 12:01 PM   #7
Chinese U-47
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And yesterday night,I finally worked out this main question,with a new way.Now no matter how many guns you have in one ship,I can make all of them fire.
The weapon upgrade system has also been changed.In old system,you can just change or add weapons in 1 positon(A01,A02,S01,S02,S03),but now,you can change the whole part,I mean:you can add or change light flak guns part,or heavy flak guns part,any parts like that.You'll change or add a dozen guns(or even more) to your ship in one time(we know,warships have more and more flak guns in wartime,in 1940 it may has 10 light flak guns,in 1942 with 40,and in 1944 maybe 80,so I mean you can add a lot of guns to your ship with 1 click).I hope I have make my word clear.
So,wait for WSM3.0.
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