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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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Oh, and another fix worth adding: When one of the official game patches raised visibility to 20k metres, suddenly some of the single missions became unplayable (F.e. Tokyo Saipan convoy) because they were originally scripted with the sub much closer to the enemy so a contact would be done. Now the enemy spots you as soon as the mission starts and you are already detected
![]() Should be fixed easily with the mission editor, either by moving the sub away or simply submerging it.
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One day I will return to sea ... |
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#2 | |
Stowaway
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thats already taken care of because when i fixed draft heights i made all subs start the missions at the correct periscope depth so your not going to be detected anymore. it was the best way so i didnt have to change anything |
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#3 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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I can't find this GFO patch listed on the SubSim download.
Is it posted there yet?
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Irish1958 ![]() |
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#4 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Sorry for the above post; your first post stated that there would be no updates to the mod, so I thought that it was finished and not a work in progress as noted in the subsequent posts. Sorry
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Irish1958 ![]() |
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#5 |
Pacific Aces Dev Team
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One more thing (Sorry to be so annoying, but I know you want to include as much as possible to prevent having to do many updates later):
Will you also include 1.-the new tool bar buttons for functions actually working but not available (weather report, range with current fuel, etc.) 2.- snorkel depth for radar depth 3.- CTRL+ENTER for torpedo shooting -to prevent accidental shots-? 4.- Fixes to dive/climb rates of subs (i.e. physics in general)
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One day I will return to sea ... |
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#6 | |
Stowaway
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where were you 6 months ago when nobody had any comments about what else i needed to include lol #3 - i want to avoid certain areas of "choice" such as keyboard changes, some prefere the ctrl+return to fire and some (like me) prefer the enter be return to normal time compression and the fire button be moved to the F key so you can toggle tubes, open doors, and fire all done with one hand. #2 - i already have anvarts working SD antenna you raise and lower it at periscope depth using ";" key to check radar if thats what you mean by snorkel radar depth. #4 - now the sub physics is something i would like to address but so much changes depending on sea conditions and the mods you are using so i thing thats best kept as a stand alone mod where each persons favorite settings can control it. #1 - you got a link? i'll check it out and see, i could never find a link to the post Last edited by Webster; 04-10-09 at 06:48 PM. |
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#7 |
Stowaway
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Please be patient my friends, many small pieces are slow to come together and real life gets in the way if you know what i mean lol, its getting done it just takes time.
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