![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
|
![]()
Ahhhh My crew is still staring in a maniac maner at me and the watch crew has empty eye sockets :/
I installed it and it wrote over some files from TMO and RUIM but it didnt work for me. But iam also on a patrol and maybe i need to be in port before a mission for it to take effect. So i leave it on to next mission ![]()
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#2 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 401
Uploads: 0
|
![]()
For me, work very well in stock 1.5. But in RFB, dont.
Will be a RFB version in near future? Thx for your time and your work, Nisgeis!
__________________
Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]()
OK, apparently TMO has added some new .dat files, which the game eagerly loads and that means that any files changed, if they have been duplicated will not be effective. It's not compatible with TMO or RFB.
__________________
-------------------------------- This space left intentionally blank. |
![]() |
![]() |
![]() |
#4 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
|
![]() Quote:
Have you contacted either of those two mod compilers with your improvements? They've both seemed fairly eager to integrate useful changes into their mods - I'd love to see this fix incorporated into either (preferably both!). |
|
![]() |
![]() |
![]() |
#5 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]() Quote:
BTW, Nisgeis, I did forget to tell you in my PM that indeed the American officer's cap was also altered (Captain Cox's old mod) for RFB.
__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
|
![]() |
![]() |
![]() |
#6 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]()
Yeah, I'm not sure how the cap mod was put in, as there's an extra file in there, as you say and I haven't looked at it yet.
__________________
-------------------------------- This space left intentionally blank. |
![]() |
![]() |
![]() |
#7 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
|
eye to eye
Hello
![]() ![]() ![]() ![]() ![]() I have ati 3870 and your mod did not work with my card, driver .My problem is that eyes are ok inside sub but on bridge they do not work. But your mod made me to look for other solutions. and in C:\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Shaders\Skinning there is " EyeBallsPS" FX file, I renamed it to "XEyeBallsPS" to disable it, and now eyes work ok on bridge but not in command room. ![]() ![]() on bridge, did renaming " EyeBallsPS" FX file work as it did for me ![]()
__________________
SH ![]() |
![]() |
![]() |
![]() |
#8 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]()
I should think so, but there should be a version of this in RFB at the moment already I think.
__________________
-------------------------------- This space left intentionally blank. |
![]() |
![]() |
![]() |
#9 |
A-ganger
![]() Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
Downloads: 579
Uploads: 2
|
![]()
Really nice, working well on this end with stock. THANKS MUCH!
![]() |
![]() |
![]() |
![]() |
#10 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]()
You're very welcome. It was the first thing I wanted to mod. I knew that if I waited long enough, someone would do it :-).
__________________
-------------------------------- This space left intentionally blank. |
![]() |
![]() |
![]() |
Tags |
eye patch |
|
|