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Old 03-28-09, 01:32 PM   #1
prowler3
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Default Missing wave texturing?

For some reason the missing wave texture problem seems to be getting worse for me:



This seems to be a new development since installing GWX 3...but I can't swear to that. It seems to be worse during my latest session.

ASUS Rampage Extreme x48
Intel C2Q 9650 3.0ghz
4gb OCZ RAM
BFG GTX260, 896mb
(C:720, S:1480, M:1220, mhz)
SoundMAX X-fi

I'm using the recommended settings for nHancer to tweak the GTX260...at least, the one's I know of. I'm posting in this thread but it may, in fact, have nothing to do with GWX3. It's been a L-O-N-G time since vanilla SH3 .

Any ideas on what I can look at...nHancer settings, nVidia control panel or anything else you can think of?

Thanks!

Vic
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Old 03-28-09, 04:27 PM   #2
Seeadler
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It's a limitation of the rendering engine, you can't render a full detailed water allot of miles around the actual camera position without drastic descents of the framerate. So the trick is to use a level of detail mechanism which renders the ocean mesh near the camera position in higher detail and further away with less detail. Less detail means here also different rendering of textures.

Here you can see that the ocean mesh near your sub has allot of polygones to render and in the distance they are reduced.

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Old 03-28-09, 04:50 PM   #3
makman94
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hello Prowler3,

there is something you can do about this.

do you know how to handle s3d ?

if yes, open the scene.dat file . go to sky-->envdata and there would be the lodfactor.set lodfactor's value to a higher value...about 15.if you get fps hits go back and set this to a lower (than 15) value

bye
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Old 03-28-09, 05:11 PM   #4
IFRT-WHUFC
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It's not entirely sure it's just the lod factor, but you also need to consider the tiling factor!! the more tiles the more rendering needs to be done! Hence the more work for the CPU! and i do hate it when all the GWX guys quote this fact! If we all still had the same PC we had when this game was released, well i for one would have retired by now!

ok
Rick
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Old 03-28-09, 05:16 PM   #5
rcjonessnp175
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very good point as im running an overclocked I7 at 4ghz, so was wondering if thier was a modder out thier willing to make an ultimate graphics mod for sh3, no stops max lod max res everything that would be cool as i think this sim can look just as good if not better than sh4 in certain respects.

Jonesy
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Old 03-28-09, 05:29 PM   #6
makman94
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Quote:
Originally Posted by rcjonessnp175 View Post
everything that would be cool as i think this sim can look just as good if not better than sh4 in certain respects.
i also believe that !
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Old 03-28-09, 05:28 PM   #7
makman94
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Quote:
Originally Posted by IFRT-WHUFC View Post
It's not entirely sure it's just the lod factor, but you also need to consider the tiling factor!! the more tiles the more rendering needs to be done! Hence the more work for the CPU! and i do hate it when all the GWX guys quote this fact! If we all still had the same PC we had when this game was released, well i for one would have retired by now!

ok
Rick
hello Rick (how are you?),
its ...working,just a try is needed ..nothing more
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