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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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For some reason the missing wave texture problem seems to be getting worse for me:
![]() This seems to be a new development since installing GWX 3...but I can't swear to that. It seems to be worse during my latest session. ASUS Rampage Extreme x48 Intel C2Q 9650 3.0ghz 4gb OCZ RAM BFG GTX260, 896mb (C:720, S:1480, M:1220, mhz) SoundMAX X-fi I'm using the recommended settings for nHancer to tweak the GTX260...at least, the one's I know of. I'm posting in this thread but it may, in fact, have nothing to do with GWX3. It's been a L-O-N-G time since vanilla SH3 ![]() Any ideas on what I can look at...nHancer settings, nVidia control panel or anything else you can think of? Thanks! Vic |
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#2 |
Pacific Aces Dev Team
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It's a limitation of the rendering engine, you can't render a full detailed water allot of miles around the actual camera position without drastic descents of the framerate. So the trick is to use a level of detail mechanism which renders the ocean mesh near the camera position in higher detail and further away with less detail. Less detail means here also different rendering of textures.
Here you can see that the ocean mesh near your sub has allot of polygones to render and in the distance they are reduced. ![]() ![]()
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#3 |
Hellas
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hello Prowler3,
there is something you can do about this. do you know how to handle s3d ? if yes, open the scene.dat file . go to sky-->envdata and there would be the lodfactor.set lodfactor's value to a higher value...about 15.if you get fps hits go back and set this to a lower (than 15) value bye |
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#4 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
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It's not entirely sure it's just the lod factor, but you also need to consider the tiling factor!! the more tiles the more rendering needs to be done! Hence the more work for the CPU! and i do hate it when all the GWX guys quote this fact! If we all still had the same PC we had when this game was released, well i for one would have retired by now!
ok Rick |
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#5 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
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very good point as im running an overclocked I7 at 4ghz, so was wondering if thier was a modder out thier willing to make an ultimate graphics mod for sh3, no stops max lod max res everything that would be cool as i think this sim can look just as good if not better than sh4 in certain respects.
Jonesy ![]()
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#6 |
Hellas
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#7 | |
Hellas
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![]() Quote:
its ...working,just a try is needed ..nothing more ![]() |
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