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Old 03-18-09, 04:29 PM   #61
coronas
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Very promising. Keep up the good work!
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Old 03-18-09, 04:58 PM   #62
Madox58
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That's the 9C_1 Turm I did over a year ago.
The others are in process.
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Old 03-18-09, 10:09 PM   #63
UberTorpedo
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Link http://files.filefront.com/Privateer.../fileinfo.html
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Old 03-19-09, 03:46 AM   #64
coronas
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Thanks for shared, UberTorpedo.
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Old 03-20-09, 06:58 PM   #65
Madox58
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That's about an old version!

I can't believe it's still out there somewhere.


But It's not done that way anymore.

I've made it MUCH easier.
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Old 03-24-09, 07:18 AM   #66
Anvart
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Yeah, Jeff.
Figuratively speaking ... Old Song in new execution ...

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Old 03-25-09, 09:57 PM   #67
Madox58
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I use one tga now.
It can be named anything you wish.
Once it's finished the way you want?
Place it in the SubEmblem folder.
Then select it as you would any other Emblem.

Here's the 7C_1 Turm



Here's the basic lay out of the TGA.



This allows for nearly unlimited artistic expression on the Turms.


Here's the areas available to work with.




Last edited by Madox58; 03-25-09 at 11:19 PM.
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Old 03-26-09, 04:05 AM   #68
Anvart
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Quote:
Originally Posted by Anvart View Post
Yeah, Jeff.
Figuratively speaking ... Old Song in new execution ...


...
:rotfl:
Good!
Excellently!

Quote:
Originally Posted by privateer View Post
I use one tga now.
It can be named anything you wish.
Once it's finished the way you want?
Jeff, did you try to apply the second node for emblem ... inserting it in dat-file and describing it in *.eqp?
...
"cfg#E01_ ... = Sub Emblema 1
cfg#E02_ ... = Sub Emblema 2"
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Last edited by Anvart; 03-26-09 at 04:22 AM.
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Old 03-26-09, 09:01 AM   #69
Madox58
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I'll do some tests with the E02 node sooner or later.
It has a few possibilities.

Like a date controlled Crest maybe.
Or ageing over time.


Now I'm not a Graphics guy!
But here's a 5 minute edit of the same tga shown above.



the bullet holes look pretty nifty.


And no Sub Skin was harmed in the process!
So Sub Skins that are placed in the textures folders
work with no problems.
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Old 03-26-09, 10:45 AM   #70
LordNeuro"Serbia"
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Default wooow nice

Thas theat mean it will be soon redy for download? And maybe easy too use for nub twiking kaluns?
Wery good work
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Old 03-27-09, 04:07 AM   #71
Anvart
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Quote:
Originally Posted by privateer View Post
I'll do some tests with the E02 node sooner or later.
It has a few possibilities.
...

I love quick-witted people ...
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Old 03-27-09, 02:30 PM   #72
Madox58
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Quote:
Originally Posted by LordNeuro"Serbia" View Post
Thas theat mean it will be soon redy for download? And maybe easy too use for nub twiking kaluns?
Wery good work
Once I do a few example Emblems and a
'How to mod my own Emblem'
thingy?

I'll release the 7C_1 Turm.
The 7B and updated 9 I did will follow Monday.

Then I'll do others as time permits.
The 2's will be first.

All of them will be in a new thread.
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