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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
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![]() Quote:
In radar it's less important because the rate of sampling is much higher, so things average out much more quickly, but it does have an effect. Most signal processing is designed around Gaussian noise, though. You can generate pairs of Gaussian distributed random numbers with the Box-Muller method. http://www.taygeta.com/random/gaussian.html The noise level is a big driver in sonar particularly, but radar as well. A lot of the physics of radar and sonar are the same. The jargon is just different. The basic ideas in both cases is that the atmosphere and the ocean is a waveguide. They just rephrase the jargon. In radar, for example, they plot the refractive index of the atmosphere versus altitude, while in sonar they plot the speed of sound versus depth. Regardless, it's just the speed the wave propagates at. In the end, it's all just Snell's Law. It's all good stuff. |
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#2 |
中国水兵
![]() Join Date: Jan 2000
Location: The People's Republic of Massachusetts, USA
Posts: 282
Downloads: 42
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I have added a Word doc describing the "inner workings" of the program to the CADC Downloads center, along with a separate file containing the source code for the signal generation functions.
TG
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