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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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This is fairly easy to do.
Grab the scope.dds files and you have 4 layers, RGB and Alpha. Make sure your alpha channel is as white (rgb=255,255,255) as can be, with a black hole in the middle plus the faded lens effect along the black hole perimeter Also turn down your monitors gamma correction. ![]() |
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#2 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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#3 |
Stowaway
Posts: n/a
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gimp works fine or you can use paint,net which is another free tool
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#4 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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Hmm...been spending some time with this problem and GIMP.
I can make the changes, and they do show up in game...but you can still make out movement from the 'shaded out' area around the periscope. Rather annoying. ![]() No matter what I do with the alpha channel or texture itself, the background still shows through. |
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#5 |
Lucky Jack
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I think but do not quote me on this. If the fog is enabled in the game this happens. Again, I think this the reason.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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However, it's not that bad on every scope. As noted, the 'night' scope in the TMO mod actually isn't that awful. |
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