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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Eternal Patrol
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Unless you like having your home base filled with ships coming and going, and fighters overhead protecting your base. Unless you like having the hatch between your control room and the radio room open, so you can see what's going on. Unless you like having the Kiel Canal in place. Unless you like more realistic escort behaviour. Unless you like having realistic convoy behaviour, including the occasional zig or zag right when you're lining up your shot. Unless you like having late-war convoys escorted by blimps. Unless you want all those things and a whole lot more (that's just what I remember off the top of my head) then, no, GWX isn't for you. Unless you miss my point, of course you should get it right away. Follow danlisa's advice and link, and the Mother of all Manuals will tell you what you need to know.
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
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I've read about 70 pages out of the 700 or so from the GWX manual. Great stuff. I really should finish the rest of it. Really have to appreciate all the effort that went into it.
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