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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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In addition to Basic.cfg you have to edit the u-boat's equipment file. Look in 'data/submarine'. There are folders there for each of the playable u-boats, labeled 'NSS_Uboatxx' (where XX is going to be the uboat type, 2a,7b,7c,7c41, etc...).
Let's say you wish to modify the torpedo types available to the VIIB. That information, along with the loadouts for guns and equipment, would be contained in the file labeled 'NSS_Uboat7b.eqp', inside the 'NSS_Uboat7b' folder. Wolfie's Tweak Tool can do this for you or you can simply open the chosen 'eqp' file with Notepad, or any plain-text editor, and change the appropriate lines.
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Still sailing the high seas, hunting convoys with those who join me. |
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#2 |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
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#3 | |
Weps
![]() Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
Uploads: 0
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#4 |
Loader
![]() Join Date: Jan 2009
Posts: 85
Downloads: 37
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I have been unable to change load-outs so far
![]() Nothing corresponds in the .eqp file, and changing the basic.cfg in BOTH the CFG root directory, or Data\CFG\basic.cfg seem to do anything. Could SubCommander be interfering adjusting it back to historical? What else needs to be changed? All I'm looking for really, is a few late-war acoustic homing torpedo's to wipe out the destroyers ![]() |
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#5 |
Sparky
![]() Join Date: Mar 2009
Posts: 154
Downloads: 64
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Destroyers are easy enough to destroy without acoustics, at least until they get hedgehogs,
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#6 | |
Weps
![]() Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
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;VIIB in '43 SUBMARINE_AMMO2|ForeTube41=5 ;Falke SUBMARINE_AMMO2|ForeResIntern41=5 ;Falke SUBMARINE_AMMO2|AftTubes40=5 ;Falke SUBMARINE_AMMO2|AftResIntern40=5 ;Falke ;VIIC in '43 SUBMARINE_AMMO3|ForeTube41=5 ;Falke SUBMARINE_AMMO3|ForeResIntern41=5 ;Falke SUBMARINE_AMMO3|AftTubes40=5 ;Falke SUBMARINE_AMMO3|AftResIntern40=5 ;Falke ;VIIC in '44 SUBMARINE_AMMO3|ForeTube51=6 ;Zaunkoenig SUBMARINE_AMMO3|ForeResIntern51=6 ;Zaunkoenig SUBMARINE_AMMO3|AftTubes50=6 ;Zaunkoenig SUBMARINE_AMMO3|AftResIntern50=6 ;Zaunkoenig ;VIIC in '45 SUBMARINE_AMMO3|ForeTube61=6 ;Zaunkoenig SUBMARINE_AMMO3|ForeResIntern61=6 ;Zaunkoenig SUBMARINE_AMMO3|AftTubes60=6 ;Zaunkoenig SUBMARINE_AMMO3|AftResIntern60=6 ;Zaunkoenig ;IXC/40 in '44 SUBMARINE_AMMO8|ForeTube31=6 ;Zaunkoenig SUBMARINE_AMMO8|ForeResIntern31=6 ;Zaunkoenig SUBMARINE_AMMO8|AftTubes30=6 ;Zaunkoenig SUBMARINE_AMMO8|AftResIntern30=6 ;Zaunkoenig ;IXC/40 in '45 SUBMARINE_AMMO8|ForeTube41=6 ;Zaunkoenig SUBMARINE_AMMO8|ForeResIntern41=6 ;Zaunkoenig SUBMARINE_AMMO8|AftTubes40=6 ;Zaunkoenig SUBMARINE_AMMO8|AftResIntern40=6 ;Zaunkoenig This should give you 4 Falke's in type VII B and C in 1943 and 4 Zaunkoenigs in type VIIC and IXC/40 in '44 and '45. You can make similar changes for other boat types/years/tubes/etc. Cautions: 1) I haven't got the latest version of SH3 Commander installed. The above instruction assumes that the last config file referenced in Static settings.cfg is still: [data\Cfg\Basic.cfg] 2) I haven't tested those lines. They are adapted from what I actually do for my own setup, which is a bit more convoluted. He said "late war", so DDs have hedgehogs.
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100% realism, DiD Harbor Traffic 1.47(incl. RUB) Using SH3 Commander to implement many custom realism tweaks Covered 1939-1945; now restarting in 1939 again. Completed 39 careers, 210 war patrols, 4.7Mt sunk, 19 subs lost Last edited by RoaldLarsen; 03-24-09 at 03:07 PM. |
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#7 |
Loader
![]() Join Date: Jan 2009
Posts: 85
Downloads: 37
Uploads: 0
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My thanks to you Mr. Larson,
I know it's not historically accurate, but sometimes I'm pretty much spending an hour (real time using TC) to escape the DD's after hitting a convoy. It'd be nice to just sink the buggers, bug out 50km's away - save, then go to bed. Am going to plug that info in tomorrow, and see how it goes. I was using this page ( http://forums.ubi.com/eve/forums/a/t...3/m/9051019517 ) as guide of sorts as to how to modify the loadouts, but nothing seemed to work. Thanks again, bed time already ![]() Edited - Yup, that worked! Have modified it a little bit, nice to know it's a Commander issue, I can now merely 'tag' stuff onto the .cfg file in Commander and make things work - Thanks! Last edited by kdv; 03-26-09 at 11:36 AM. |
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