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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief of the Boat
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Radio messages are usually only included for immersion purposes.
There are message mods out there (such as those by Wreford-Brown) which highlight scripted events in GWX3.0 |
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#2 |
Eternal Patrol
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As Jim said most of the messages are ones from real life, so the ships aren't actually there anyway.
But if you want to know where they are, try this: http://www.ubootwaffe.net/quadrant.cgi
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
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And there are black and white bands on the edge of the map that move along as you pan the map. But it is difficult to keep track of their size in degrees. In any event each degree is 120km in length, either way. Not much use though unless you want to do celestial navigation.
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#4 |
Weps
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#5 |
The Old Man
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Obviously, but the game map considers it to be a cylinder.
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#6 |
Weps
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Yes, the coordinate system (metres from 0°N,0°E) is effectively cylindrical, but the Kriegsmarine grid squares are not all the same width on the game map, not even at the same latitude, so I doubt one should assume a rigid 120km distance between degreees of longitude everywhere on the game map.
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#7 | |
Silent Hunter
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In any event if you measure the distances of several cities or shoreline-features to the Greenwich meridian and equator you'll see that 120km number appear quite accurately once you divide the lengths by the actual lattitude/longitudes in Google Earth for example..
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#8 | |
Hellas
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thank you ![]() |
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#9 |
Captain
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@RoladLarsen. What AVSM is saying is that the game engine dosen't compute Lattitude and Longitude accurately. Its a SH3 game flaw, and it's the reason that the GWX team gave all the U-boats more range than was historically accurate.
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