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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2009
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When on patrol I get many radio messages informing me of merchant ship locations given by latiture and longitude. But the in game map does not display latitude and longitude. What is the best way to to identify these locations in game so that you can intercept them?
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#2 |
Chief of the Boat
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Radio messages are usually only included for immersion purposes.
There are message mods out there (such as those by Wreford-Brown) which highlight scripted events in GWX3.0 |
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#3 |
Eternal Patrol
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As Jim said most of the messages are ones from real life, so the ships aren't actually there anyway.
But if you want to know where they are, try this: http://www.ubootwaffe.net/quadrant.cgi
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#4 |
Silent Hunter
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And there are black and white bands on the edge of the map that move along as you pan the map. But it is difficult to keep track of their size in degrees. In any event each degree is 120km in length, either way. Not much use though unless you want to do celestial navigation.
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#5 |
Weps
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#6 |
The Old Man
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Obviously, but the game map considers it to be a cylinder.
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#7 | |
Hellas
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#8 |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
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@RoladLarsen. What AVSM is saying is that the game engine dosen't compute Lattitude and Longitude accurately. Its a SH3 game flaw, and it's the reason that the GWX team gave all the U-boats more range than was historically accurate.
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