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#1 |
Stowaway
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I'd look into the animated wrench on the Crew screen.
![]() It stops moveing when silent running is ordered. So if possible to attach to that? The repair sounds would stop when silent running is ordered. Not sure if StateMachine Controllers are involved. But it's a place to start looking. |
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#2 | |
Subsim Aviator
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#3 |
Stowaway
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The StateMachine Controllers cause the leaks and sparks,
amungst other effects. They also play a part in the Crew actions. How the Watch Officer reacts to a Ship Spotted is just one example. So, without ever messing with them? I'd suggest a good look at those Controllers. Now, they only look at the STATE of things. Then redirect to other files. Animations, effects, etc. With very little time looking at the existing files? I'd attempt building new StateMachine controllers in the needed dat files. Then create the other dats needed to give the effect wanted. The key to stop the sound effect is probably the hardest. But I've not really looked at this whole thing. It's just off the top of my head, and what I do know about the files. And I'll stop here or this whole post will be deleted. ![]() |
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#4 |
Eternal Patrol
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That all sounds like a place to start to me. I know the Water Coming In and Fire files are tied directly to the repairs for those actions. The Das Boot Sound Mod has extended files for those. Of course I don't know anything about it, but that would be a cool thing to have.
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