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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What version of SH4 do you have? | |||
Orriginal SH4 (no U-Boot missions) |
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285 | 23.59% |
SH4 + Uboot Missions addon |
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923 | 76.41% |
Voters: 1208. You may not vote on this poll |
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#11 | |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 41
Uploads: 0
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![]() Quote:
![]() b.) Mkay, I guess I got a bit confused as to what torpedo's where what (in my post the ADCAP was refering to the missile, now I've straightened myself out and realize that is the torpedo :P <Duhr!> c.) Changing the weight of the realism is always an option. I cant imagine doing manual targeting with a nuke sub with targeting computers hence why I run at 27% realism ![]() d.) Shame we cant get the Tommy guided. I'll keep building my Tommy lead table so people can get some serious accuracy with them. Bigger shame is how Ubi wont release the SDK ![]() e.) I'm taking some pictures to show what I mean, thats what I'm doing right now, so expect an edit or another post with pics of the screen. The ADCAP's (the homing torpedo's) are green in the torpedo screen in both the harbor and on patrol, but when launched into the world they are black with bright yellow props. Anyway I found an additional error while shooting at stationary targets. The Tommy wont make more than a 90 degree bend to hit a target. After it comes out of the water and splashes down it makes an imediate 90 degree but nothing more. So shots that are not within the 180 degree frontal arc are always off. I dont know if this was intentional or not but being as the real missile is guided I'd imagine shots like that would not be too hard. Occasionally the Tommy's dont stay on the surface. I've manually set the depth as high as it will go (even though it's already pre set there) and sometimes they fall back under the water. Not a HUGE deal, but kinda uninteresitng but I suppose thats probably the limits of the game amirite? ![]() I'll keep testing ![]() ![]() EDIT: Alrighty, following pics are self explanatory, bright green in torp loading screen, not so green in the world ![]() ![]() ![]() EDIT 2: Found another graphical glitch. This one occurs when you are at periscope depth. If you raise the periscope up you get these large splashes (which are a bit over the top, I personally liked the stock ones but ok) but once you lower the periscope they stay! Oi! Pic... ![]() Just a minor graphics thing! Trying to get em all so they can be worked out ![]() Last edited by UrPeaceKeeper; 03-16-09 at 12:45 PM. |
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