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View Poll Results: What version of SH4 do you have?
Orriginal SH4 (no U-Boot missions) 285 23.59%
SH4 + Uboot Missions addon 923 76.41%
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Old 03-16-09, 09:30 AM   #11
UrPeaceKeeper
Helmsman
 
Join Date: Apr 2005
Posts: 106
Downloads: 41
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Quote:
Originally Posted by tomagabriel
Some answers to some of the questions:

a) Setting some tubes not to load Tomahawks is probably doable, but I think not straight forward. The thing is the 4 tubes are identical and you define the accepted ammunition for all of them at once(not for each - as in the case of defining the default ammo load). So probably the solution would be to add a second type of torpedo tube that loads only Tomahawk. Probably doable, but needs testing first. I'll keep it in mind. My hope was to be able to launch vertically from missile silos just like the SSGN. Still trying that.

b) In beta 0.2 the ADCAP and Tomahawk are German torpedoes type XI and type VII (in this order).

c) I do not know how to change the CO2 problem at the moment (without doing the realism change). The only workaround without decreasing the realism "number" is to probably change the realism weight of this setting to 0 so that fiddling with it does not change realism. Also don't know how to do this at the moment.

d) In terms of explosive power the ADCAP and Tomahawk cause basically the same ampunt of damage. They have are however different guiding logic (Tomahawk has no logic in fact in terms of guidance - it is a straight flying dumb object with a spark in the head :rotfl: ).

e) Anyone else reporting the model/texture problem UrPeaceKeeper reported?
"My torpedo's actually changed to a green torp (which is black in game for some reason?? Skin missing maybe?) and the ADCAP which looks like a missile."
a.) That'd be amazing, it's very frustrating going against task forces with 4 Tommy's loaded and 2 more in the ammo storage and have to dump all four and pray they hit and then two more before you can engage the escort

b.) Mkay, I guess I got a bit confused as to what torpedo's where what (in my post the ADCAP was refering to the missile, now I've straightened myself out and realize that is the torpedo :P <Duhr!>

c.) Changing the weight of the realism is always an option. I cant imagine doing manual targeting with a nuke sub with targeting computers hence why I run at 27% realism

d.) Shame we cant get the Tommy guided. I'll keep building my Tommy lead table so people can get some serious accuracy with them. Bigger shame is how Ubi wont release the SDK

e.) I'm taking some pictures to show what I mean, thats what I'm doing right now, so expect an edit or another post with pics of the screen. The ADCAP's (the homing torpedo's) are green in the torpedo screen in both the harbor and on patrol, but when launched into the world they are black with bright yellow props.

Anyway I found an additional error while shooting at stationary targets. The Tommy wont make more than a 90 degree bend to hit a target. After it comes out of the water and splashes down it makes an imediate 90 degree but nothing more. So shots that are not within the 180 degree frontal arc are always off. I dont know if this was intentional or not but being as the real missile is guided I'd imagine shots like that would not be too hard.

Occasionally the Tommy's dont stay on the surface. I've manually set the depth as high as it will go (even though it's already pre set there) and sometimes they fall back under the water. Not a HUGE deal, but kinda uninteresitng but I suppose thats probably the limits of the game amirite?

I'll keep testing My only other suggestion would be maybe for some higher resolution skins but thats minor at this point!



EDIT: Alrighty, following pics are self explanatory, bright green in torp loading screen, not so green in the world




EDIT 2:
Found another graphical glitch. This one occurs when you are at periscope depth. If you raise the periscope up you get these large splashes (which are a bit over the top, I personally liked the stock ones but ok) but once you lower the periscope they stay! Oi! Pic...


Just a minor graphics thing! Trying to get em all so they can be worked out

Last edited by UrPeaceKeeper; 03-16-09 at 12:45 PM.
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