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Old 03-14-09, 11:43 PM   #22
timmyab
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Join Date: Aug 2008
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I do a few things to handicap myself.Firstly I have to spend two weeks in my assigned patrol grid, after that I can patrol all of the adjacent squares, so 9 in total.The problem with radio contacts is that the ships are far too easily intercepted.In real life ships would change course more often and the radio reports wouldn't be so accurate in the first place.To simulate this I ignore 3/4 of interceptable contacts.I do this radomly by tossing a coin twice.Visual contacts I ignore 1/2 the time including convoys.If I get a hydrophone contact I ignore it untill it becomes visable although I do watch the horizon for it, just not altering speed or course.I have to attack on the surface at night and I can't attack if the wind speed is 15m/s.Opportunities to sink capital ships are far too common so again I ignore 3/4 of them.I don't allow myself to target destroyers at all.I do use the deck gun but only in a flat calm and it's not nearly such a powerful weopen in gwx anyway.
The combination of all this slows me down quite a bit but makes the ships I do sink that much more memorable.
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