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Old 03-13-09, 06:24 PM   #1
ozzysoldier
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5 torpedo hits dos not explode runs straight through the ship holes both sides
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Old 03-13-09, 06:51 PM   #2
Bosje
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there was a vid on youtube of a harbour raid where the torpedo bounced off some crappy hull and went on to sink something else which was initially blocked from view/torpedo track.
it was either SH3 or SH4 and it was apparently just incidental (not actually aimed) but it looked dead cool

anyway... on topic: you can actually set depth to run under the smaller outer column ships to hit the bigger inner column ships etc, but I'm not sure if they actually would have tried that in real life.
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Old 03-30-09, 04:44 PM   #3
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Quote:
Originally Posted by ozzysoldier View Post
5 torpedo hits dos not explode runs straight through the ship holes both sides
You must be using those top secret Armor piercing torpedos. They were supposed to still be in the testing phase.
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Old 03-30-09, 09:32 PM   #4
Pepe le Moko
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I don't know but i think we're lucky in SHIII because the real U-Boats experienced between 25 and 45% duds at the begining of the war.
During the invasion of Norway it was even worse, more like 90% of all the torpedos missed their intended targets.

Not sure if the depth problem is modeled in SHIII. I have had a few torpedos go too deep under the keel of the ships i was firing at but i can't tell if it was me setting the wrong depth, caused by the state of the sea and the waves or a dud.

The only time i know i got a dud is when the torpedo hits and there is a big splash of water but no explosion and that doesn't happen very often at all.
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Old 03-30-09, 10:48 PM   #5
Otto Heinzmeir
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I get duds about 2 to 3 per 14 or about 17% of the time. I count the ones that go under the ship as a dud. However in GWX in 15mps winds with waves over your conning tower. If you fire at 3.5m depth probably close to half will breech the surface and detonate early. At 4.5m a fair amount still will breech. Magnetics become unreliable as well from the ships pitching. Technically these wouldn't be true duds, but amount to the same thing. Setting the depth to 5 to 6m can eliminate the breeching torps but then you have a good chance of the torp deflecting off the rounded part of the hull. Thus its possible to get close to 30% torpedo failure in 15mps winds. I used to have 2 week periods of these high winds in game.

I wonder if turing duds off eliminates breeching torpedos as well as actual duds? The NYGM mod trys to get the dud ratio more realistic by having all torpedoes use the magnetic arming system and limits the depth the torpedo can be set to 3m or deeper. I think the 3m limit is a good idea since many DD's have a 2m draft so the torp has to be magnetic and in moderate to heavy seas makes it less likely to detonate. I always cringe whenever I read posts where someone takes out the 4 escorts then sinks the entire convoy at their leasure with theie deck gun. NYGM fixes that pretty well.
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