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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
Downloads: 44
Uploads: 0
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As far as i know from the forum's modders, its difficult if not impossible to do...
Designing the object, importing it, setting knots for itself, setting the DDs to react on it... Correct me if im wrong but it seems like the "mine laying" and the "AI torpedo" issue. Many have tried, none till today had any luck with it... ![]() |
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#2 |
Planesman
![]() Join Date: Mar 2009
Location: Sutton in Ashfield, Nottinghamshire
Posts: 184
Downloads: 3
Uploads: 0
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I guess we'll just have to badger ubisoft about putting them into a future game!
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