SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

View Poll Results: What time period would you like the Cold War Mod to encompass?
Early Cold War: 1947 to the early 1960s 148 14.18%
Mid Cold War: 1960s to 1980s 195 18.68%
Late Cold War: 1980's to 1991 147 14.08%
I want the whole thing! 1947 to 1991 554 53.07%
Voters: 1044. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 03-12-09, 04:58 PM   #1
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Quote:
Originally Posted by Werewolf
@Keltos:


@Keltos:

By the way...the mines you made for the Kaidai, did they work, I mean explode on contact wit a ship?
yes they did

but in the readme you'll see I didn' make them :

- Original work by Darkfish -
http://www.subsim.com/radioroom/show...t=kaidai+mines

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 03-12-09, 05:43 PM   #2
Franklin Van Valkenburg
Sailor man
 
Join Date: Feb 2009
Location: The Virginia Military Institute
Posts: 47
Downloads: 14
Uploads: 0
Default

@ Werewolf

I did think of that. I guess that could add a touch of reality until we get to the later decades. Now that I think of it... K-19 had to surface to launch her test missile... though that was probably because they needed to break through the ice first.

Thanks guys for all the help! I'd saved those drafts to my USB drive so I can take them to school and accurately touch up the model accordingly!
The skins you see on the model are very basic ones I threw together in paint... no detail or texture to them. I've made the hydroplanes and rudder moveable and will do so to the con tower's gear, but when it comes to adding locators, getting a professional skin, making all the needed files, and actually making K-19 a playable boat is another story. I can try to copy Dagon's Foxtrot's files and changing 641 to 658 but I'd need plenty of guidance in that regard.
I'd be willing to finish the model in 3DS Max and then send the file to whoever can actually take it and make it playable... just as long as the model credit is given accordingly.

Cheers!
Franklin Van Valkenburg is offline   Reply With Quote
Old 03-13-09, 04:45 AM   #3
tomagabriel
Machinist's Mate
 
Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
Default

Please check updated first post in this thread for downloading the beta 0.2 version of the Ohio SSBN/SSGN mod.

http://www.subsim.com/radioroom/showthread.php?t=148682



Edit:

@Franklin Van Valkenburg

Nice work on the sub! I'd love to see it afloat.
tomagabriel is offline   Reply With Quote
Old 03-13-09, 05:40 AM   #4
---Dagon---
Watch
 
Join Date: Dec 2007
Location: Russia, Serpuhov
Posts: 25
Downloads: 21
Uploads: 0
Default

In these two themes a lot of drawings for the Soviet submarine fleet

http://forums.airbase.ru/2006/02/t36...ykh-lodok.html

http://forums.airbase.ru/2008/11/t64...h-lodok-2.html
---Dagon--- is offline   Reply With Quote
Old 03-13-09, 06:28 PM   #5
Werewolf
Sonar Guy
 
Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
Default

@Keltos

As promised I have now posted the photos of the result of the hmm "test launch" of the rocket torpedo

http://img15.imageshack.us/gal.php?g...2234052890.jpg

Sorry for the bad quality, I'm not particularly good at pictures haha, but they should show that it works and the effect of an impact with a target.

Once again, thanks
Werewolf is offline   Reply With Quote
Old 03-13-09, 06:30 PM   #6
Werewolf
Sonar Guy
 
Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
Default

@Keltos

Oh, by the way....after a while it starts to maneuver in a FAT pattern, but I guess that was to be expected, actually maybe this is even practical if used against a convoy, maybe it could add up for the lack of guidance. All in all I am very satisfied
Werewolf is offline   Reply With Quote
Old 03-14-09, 02:55 AM   #7
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default Fliggendetorpedo










you need to copy the forum link under the image and paste it into the message window.

We can easily lengthen the straight run i.e. before the ladder search pattern, and add a flame at the back ?

it looks as though it impacted at 0 depth, did it ?

anyone outthere has an idea how to make it impact above the water ?

thanks,

Keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:57 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.