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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Feb 2009
Posts: 5
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I have been ignoring the triangle for the reason that its position does not seem to vary for different ship types. For example a tanker's engines and fuel are aft, but a large freighter's are amidships. The triangle does not seem to care.
How does one "get rid of it"? Switch to manual targeting? |
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#2 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
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For freighters I like to aim at the stack. If you hit the stack, you will kill the engines, if you miss slightly forward you hit the fuel cell. If you miss slightly aft you will cause the engine compartment to flood and this will eventually kill the engines as well. For tankers I aim at the cabin for the same reasons. I used to split some medium cargos and tankers in two with a center placed magnetic in the stock game. But in GXW havn't split a ship yet with one torp, which is probably more realistic.
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#3 |
Loader
![]() Join Date: Jan 2009
Posts: 85
Downloads: 37
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I have managed to split a few with GWX3, mostly medium cargo's - and only with the magnetic exploding under their keel. Never seems to work with impacting the hull.
The 'lock' always goes to the center of the ship, which as stated above isn't the best spot to hit. I go for engines, it's a no brainer - it's under the stack. Gauging where the fuel tanks are isn't as easy. |
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#4 |
Machinist's Mate
![]() Join Date: Jul 2008
Location: Adelaide, Australia
Posts: 128
Downloads: 23
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Thanks for all the helpful hints guys
![]() Tonight I had the chance to test the bow-shot theory. I was being chased (again!) by a V&W destroyer off the west coast of Ireland. I fired a stern torpedo at a magnetic setting 1m below her keel - I was a bit worried I hadn't selected a decent depth setting because the sea was very rough. Anyway, the V&W is steaming in at 15 knots and the torpedo actually impacts right on her prow as she dips into a wave! Well...she tried to dive just like my U-boat.....have a gander at these ![]() On her way down.... ![]() It's all over.... ![]() The right bow-shot certainly delivers the goods. I love this game ![]() |
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#5 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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When you go to full manual targeting, it will disappear. You could also try manual targeting with WO assistance, I think it disappears then also (but I'm not sure).
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The U-Boat Commander of Love |
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#6 | ||
Engineer
![]() Join Date: Mar 2009
Location: Ontario, Canada
Posts: 216
Downloads: 12
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#7 |
Sparky
![]() Join Date: Mar 2006
Location: UK
Posts: 150
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About the green triangle - I always understood it to be a guide as to how succesful your shot was likely to be and if not locked you could aim your shot using the crosshairs in the attack scope. I used to use it like that when starting out, no lock on the target and when the triangle turned green it meant I was just about certain of a succesful hit, then I'd move the crosshairs to the engine room, bow, midships or where I wanted the torpedo to strike. It always seemed to work.
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#8 |
Torpedoman
![]() Join Date: Dec 2008
Location: CC, Texas
Posts: 114
Downloads: 20
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The three times I tried shots underneath the keel, relying on magnitics. All 3 times the torpedo sailed right under the targeted ship and just kept on going....
I guess, under keel shots just don't work when you are perpendicular, or near perpendicular, to the target.... Anyway... it's caused me to not even attempt setting torps to run below drafts, anymore. Cool pic though... too bad, SH3 doesn't simulate bending metal. Would have been cool to see it break in half with that much stress. |
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#9 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
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yes, magnetic pistol can easily fail to explode if the torpedo runs at 90 degrees under a slender hull, which is why you will want to learn the various tactics at your disposal. magnetic is great when you are forced to shoot at, say, 30 degrees AOB. because the torpedo will spend a lot more time underneath the hull.
'critical' points besides the already mentioned engine room are: masts (specially forward) and guns. i sometimes get the huge secondary explosions and sinking because i got a torpedo in the ammo bunker for some gun (once took out an auxiliary cruiser with one impact shot right under her fore gun platforms. it made my graphics card go all laggy ![]() WO assistance is a good way to upgrade your realism, you can start doing the calculations and 'check' them against your officer's solution good luck ![]()
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And when an 800-ton Uboat has you by the tits... you listen! |
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#10 | |
Torpedoman
![]() Join Date: Dec 2008
Location: CC, Texas
Posts: 114
Downloads: 20
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