![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Loader
![]() Join Date: Jan 2009
Posts: 85
Downloads: 37
Uploads: 0
|
![]()
Learn to use the depth setting on each torpedo with the known depth of the keel on the target. I run about 1m below keel, and always aim for the engine room. Bow hits are supposed to be effective, but I haven't noticed any real difference, the torpedo that hits the stern floods it as well, but probably at a slower pace.
I have found my torpedo's cover more targets, using ONE per target. It make take a bit of stalking after the hit to ensure it's going to go down, but I find alot of 'bigger' ships lose propulsion, and eventually sink. However, unless I'm freaked out by the tonnage of a perspective target, I'll fire all four forwards at one, hoping 2 will hit and cripple it allowing for a stern shot. Had a 4 stacker ocean liner troop transport come up fast, and I was about 2000m away from where I wanted to be for my attack - all I could do was fire all 4, and yep - 2 hit, slowed it way down, and the stern fish finished it off ![]() About the green triangle - you're talking about where it locks onto the ship? I rarely go by that, unless it's a really fast decision to fire. |
![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
|
![]()
Have a look at the torpedo section in the Silent Hunter III Community Manual here: http://http://alexbret.perso.cegetel.net/index4875.php. There are some pretty good tips on setting torpedo running depth there.
|
![]() |
![]() |
![]() |
#3 | |
Engineer
![]() Join Date: Mar 2009
Location: Ontario, Canada
Posts: 216
Downloads: 12
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#4 | ||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]() Quote:
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
||
![]() |
![]() |
![]() |
#5 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
The U-Boat Commander of Love |
|
![]() |
![]() |
![]() |
#6 |
Swabbie
![]() Join Date: Feb 2009
Posts: 5
Downloads: 0
Uploads: 0
|
![]()
I have been ignoring the triangle for the reason that its position does not seem to vary for different ship types. For example a tanker's engines and fuel are aft, but a large freighter's are amidships. The triangle does not seem to care.
How does one "get rid of it"? Switch to manual targeting? |
![]() |
![]() |
![]() |
#7 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
|
![]()
For freighters I like to aim at the stack. If you hit the stack, you will kill the engines, if you miss slightly forward you hit the fuel cell. If you miss slightly aft you will cause the engine compartment to flood and this will eventually kill the engines as well. For tankers I aim at the cabin for the same reasons. I used to split some medium cargos and tankers in two with a center placed magnetic in the stock game. But in GXW havn't split a ship yet with one torp, which is probably more realistic.
|
![]() |
![]() |
![]() |
#8 |
Loader
![]() Join Date: Jan 2009
Posts: 85
Downloads: 37
Uploads: 0
|
![]()
I have managed to split a few with GWX3, mostly medium cargo's - and only with the magnetic exploding under their keel. Never seems to work with impacting the hull.
The 'lock' always goes to the center of the ship, which as stated above isn't the best spot to hit. I go for engines, it's a no brainer - it's under the stack. Gauging where the fuel tanks are isn't as easy. |
![]() |
![]() |
![]() |
#9 |
Machinist's Mate
![]() Join Date: Jul 2008
Location: Adelaide, Australia
Posts: 128
Downloads: 23
Uploads: 0
|
![]()
Thanks for all the helpful hints guys
![]() Tonight I had the chance to test the bow-shot theory. I was being chased (again!) by a V&W destroyer off the west coast of Ireland. I fired a stern torpedo at a magnetic setting 1m below her keel - I was a bit worried I hadn't selected a decent depth setting because the sea was very rough. Anyway, the V&W is steaming in at 15 knots and the torpedo actually impacts right on her prow as she dips into a wave! Well...she tried to dive just like my U-boat.....have a gander at these ![]() On her way down.... ![]() It's all over.... ![]() The right bow-shot certainly delivers the goods. I love this game ![]() |
![]() |
![]() |
![]() |
#10 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
Uploads: 0
|
![]() Quote:
When you go to full manual targeting, it will disappear. You could also try manual targeting with WO assistance, I think it disappears then also (but I'm not sure).
__________________
The U-Boat Commander of Love |
|
![]() |
![]() |
![]() |
#11 | ||
Engineer
![]() Join Date: Mar 2009
Location: Ontario, Canada
Posts: 216
Downloads: 12
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#12 |
Sparky
![]() Join Date: Mar 2006
Location: UK
Posts: 150
Downloads: 57
Uploads: 0
|
![]()
About the green triangle - I always understood it to be a guide as to how succesful your shot was likely to be and if not locked you could aim your shot using the crosshairs in the attack scope. I used to use it like that when starting out, no lock on the target and when the triangle turned green it meant I was just about certain of a succesful hit, then I'd move the crosshairs to the engine room, bow, midships or where I wanted the torpedo to strike. It always seemed to work.
|
![]() |
![]() |
![]() |
#13 |
Torpedoman
![]() Join Date: Dec 2008
Location: CC, Texas
Posts: 114
Downloads: 20
Uploads: 0
|
![]()
The three times I tried shots underneath the keel, relying on magnitics. All 3 times the torpedo sailed right under the targeted ship and just kept on going....
I guess, under keel shots just don't work when you are perpendicular, or near perpendicular, to the target.... Anyway... it's caused me to not even attempt setting torps to run below drafts, anymore. Cool pic though... too bad, SH3 doesn't simulate bending metal. Would have been cool to see it break in half with that much stress. |
![]() |
![]() |
![]() |
|
|