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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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I propose this request to the RFB team since this is the mod I use, and I'm a stickler for realism. Would it be possible to add a "Battle stations manned and ready" after the Battle Stations sequence is played? Seems it would be cool to get a confirmation of stations manned from your crew. Just a thought
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#2 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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The audio file for General Quarters is limited to 15 seconds in length. Given that the alarm is designed to run for 15 seconds (seems to be the historical standard; I've not seen GQ alarm sounds longer or shorter), we can't add in anything more than what we have at the moment. That, and the icon on the screen that pops up when the boat is at General Quarters is just about all we can have. The rest is all hard-coded, sadly.
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#3 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Thanks for the response Luke. Yea, I figured as much. After submitting the post yesterday, it hit me about the time constraints of the sound clips. Oh well.
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#4 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() Quote:
http://policeinterceptor.com/navysounds.htm We use the Ling's alarm sound for RFB.
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