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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,737
Downloads: 825
Uploads: 4
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I've also found that the DEVs have developed their own 'curves' in many areas of the game. Propshaft rev counting is a prime example. You can move the midpoint up and down the line, but it effects the opposite end
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