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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Hellas
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i have test the mod at stock , at gwx2.1 , at gwx3 ,at lsh3 and at wac3 and at all versions it works perfect. i remember some time ago ,when i had released the 'combi-env-test versions',somebody had mentioned this also BUT i have no idea what is causing this but as i see that the mod is running perfect to all versions ,i am assuming that something has to do with your hardware. note that i am running n-hancer (which i strongly recommend) on nvidia 8500gt. i have an idea that maybe works but i have to ask you if you know how to handle s3d? ps1: there is no need to run olc mod. the 'M.E.P. v1.1' is only an environment mod ps2: be carefull , this mod must NOT be overwritten. to be sure ,enable it ...last . bye Last edited by makman94; 03-09-09 at 05:53 AM. |
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#17 |
Officer
![]() Join Date: Jul 2007
Location: Sydney, Australia
Posts: 241
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Makman,
Thanks I'll make sure the MEP is enable at the last mod, and I am trying the nhancer I've never heard this software before and I've got a ASUS NVIDIA GeForce 8800 GTX 768mb card. Question has MS release the final version of Directx 10.0 ![]() ![]() ![]() ![]() ![]() |
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#18 |
Captain
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Location: Somewhere under the ocean
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@makman
Thanks for your reply, I must have missed it which is easy with all of the great mods, but I cant wait to try this as your previous mod was superb, thanks. Do I need to install when in port, or is it ok at sea? Thanks ![]() |
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#19 | ||
Ace of the Deep
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I have installed this new mod from you and i have the same problem again. Will check this matter and revert back.
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#20 | |
Hellas
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you will be surprised with the performance of this programme i have a suspect that sh3 doesn't 'like' directx 10.0 (but not sure about that) |
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#21 | |
Hellas
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#22 | |
Hellas
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tell me please the env mod you are currently running and you have NO problem with the sun. for java's revenge and SpeedyPc open with s3d the envcolors_atl.dat file and find inside there the values for SUNHALO COLOR.(note that the colors at [0] section are for the CLEAR sky) enter [0] section and locate the sunhalocolor(in all six different situations). clic on sunhalo and then clic at the button that there is at the bottom right and heavily INCREASE the brightness . exit ,save and enable the mod again and tell me if you had any difference at sunhalo. ps1:just to remind you,backup the original files first ps2:for to test the changes ,be sure that you are at ATLANTIC sea with CLEAR sky |
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#23 |
Ace of the Deep
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I have a geforce 6800Gt card and use nhancer.
I do see the following mods in which i can find env files. - GWX 16km Atmosphere - Flat sun fix for GWX 3 Herewith i haven`t problems.
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![]() Last edited by java`s revenge; 03-10-09 at 01:53 PM. |
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#24 | ||
Ace of the Deep
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Ok Makman94, I have downloaded and installed the s3d program. (never used it) I have found the 5 section (not 6) and altered them to brightness. Installed the MEP 1.1 back. Played a single mission. The brightened sunhalo is back. BUT there are still problems, when in periscope view, when you are at the waterline the sun is great but when i rise the periscope full high i get the flat sun back. Merged nothing is wrong. And the midnights aren`t dark anymore. But i am very gratefull to you for this solution.
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![]() Last edited by java`s revenge; 03-10-09 at 01:26 PM. |
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#25 | |||
Hellas
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(i didn't can to fix this issue becuase i never experience that on my pc.) there are actually 6 different situations (the counting is starting from 0 ,not 1 ![]() the 'problem' with the sun halo when viewing from periscope is normal.nothing to do about it,we just live with that. now is very important to ADJUST the sunhalo brightness(and the nights will get to normal again). for that you will start reducing the sunhalocolor ,exit,save,enable and test and again the same procedure until you find the sunhalo to be good for your taste. note that [0]=CLEAR SKY .IN THERE ARE 6 DIFFERENT SITUATIONS .THE FIRST ONE OF THESE ,WHICH IS ALSO [0] , REPRESENT THE SITUATION THAT THE SUN IS OVER YOUR HEAD ( MIDDAY ) AND AS YOU MOVING DOWN THE SITUATIONS ...YOU FOLLOW THE SUN TO HIS SUNSET . SO SET FROM THE START , SET THE SUNHALO AT [4] AND [5] SITUATION TO ZERO.(Thats for the night) when you finish with your adjustments ...just set the same values for sunhalocolor to [1] section. [1]=clouds on sky . do your tests at torpedo training you start getting now an idea of how much efforts these mods need to be complete ![]() enjoy it ! Last edited by makman94; 03-10-09 at 02:55 PM. |
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#26 |
Ace of the Deep
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I fixed it easer, i took the values from the env that were good.
So i altered your sunhalo values with the from gwx. Now it`s good i think. And yes ofcourse, you are right it are 6 values. Thanks a lot.
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#27 | |
Officer
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Location: Sydney, Australia
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#28 |
Ace of the Deep
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![]() Last edited by java`s revenge; 03-12-09 at 05:52 AM. |
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#29 | |
Officer
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#30 |
Ace of the Deep
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Let it know if it also worked for you.
But the s3d editor is a great program. Install it and start it. Then choose in the menu file and open. Then you search the important env file. But i haven`t so many time to test things out. Thought this is the quickest and easiest way.
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![]() Last edited by java`s revenge; 03-12-09 at 10:18 AM. |
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