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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 | ||
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
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![]() Quote:
@RoaldLarsen Regarding there possibly being too many planes. I think you may be right. I was checking reports of when subs were attacked from one of the sites I posted a link to earlier. The most attacks in a single mission I saw from planes was three. I didn't read them all but took a fair sampling. In game I have gotten 3 air attacks on a single day in 1939. I had a look at the airstrike.cfg file and looks like this could easily be adjusted in there by changing the probability. The probability also goes up if you radio a report. I play in the 16k environment. This helps give you a better chance to avoid the bombs from a plane because your WO sights the planes further away. This also gives me a greater chance to visually spot ships which I don't really want. I may go back to the 8k environment and decrease air strike probability to offset the fact that by the time my WO spots them they already are droping bombs. There is a setting in Contacts.cfg for visual contacts but I think this is just for how the range is classified. Either short, medium or long. Not sure if it actually sets the limit on how far away my WO will spot them. The Campaign.SRC file is beyond my grasp at this point. I think I could reduce the number of merchants by changing their Roster.cfg. There is a folder for each country that has every ship in it. I am thinking of moving back the availability dates of some of merchant ships for Britain. For example I could move the Granville Frieghter availibility to 1941 instead of 1939. Not sure i the game would just substitute another merchant ship or if this would actually lead to less ships being generated early on. You gave me good ideas. I am going to back up all my game files and play around with this. |
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