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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
中国水兵
![]() Join Date: Jan 2009
Location: Down deep avoiding drm attacks
Posts: 284
Downloads: 33
Uploads: 0
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Nice reading that made
![]() You must keep us informed on your career ![]() |
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#3 |
Ace of the Deep
![]() Join Date: Oct 2006
Location: Los Angeles, Ca
Posts: 1,142
Downloads: 267
Uploads: 0
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Good Luck on your next adventure, you lucky dog..........
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#4 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
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Good read. You never know, you may still be using torps on a tramp steamer in a career. I just had one of my most satisfying missions and I only sunk 2 ships for 3 tons
![]() But it was satisfying in the realism it seemed to have. In a typeIIA with 5 torps. Two of which turned out to be duds. So 3 good torps. I only enaged 3 ships and sighted maybe 3 more. None were over 2 tons as the TypeIIA has a more limited range and starts in Kiel in GWX. Because of the range I was pretty much limited to AN grids and a lot of ships there are 2 tons. So I went as far as I could. Used up my torps and made it back on fumes as the seas got rough and ate into my knots per gallon. Sounds pretty bland actually compared to your naval test but it is a blast to play. Deciding if you should bother taking out a lone patroling DD or save the torp for a potential 6 ton merchant that you may or may not encounter. Mangaging your fuel. All that tedious stuff ![]() |
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