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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Jan 2009
Location: Down deep avoiding drm attacks
Posts: 284
Downloads: 33
Uploads: 0
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Battle Stations
If you keep them at Battle Stations to long they all will fall to sleep no rest is given when you are at Battle Stations so your watch needed rest. ![]() in the end your boat will come to a stop there will be no crew fit to man it ![]() |
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#2 |
Navy Seal
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Also long range air contacts appear on your nav map, not in the scope.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
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I've had this problem a couple of times too, though on the German side. In my case it was part of the 'running out of oxygen while surfaced' problem, but I've never heared of a US sub having this problem.
Try saving and reloading, for me that helped. Battle stations could be the problem too, but you say you've secured from battle stations. It is possible your crew is too tired to work, but if you wait for about half a day your crew should be rested. Anyway, if this problem is somehow caused by your crew it should be noticeable on the crew tab. Anything weird there, like all crew sleeping? |
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#4 |
Electrician's Mate
![]() Join Date: Mar 2006
Location: Grand Forks, ND
Posts: 137
Downloads: 0
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Could the problem be that the game had been paused? No deck watch and CO2 increasing when surfaced happens. Exit/save/reload.
Just a quess. That is what happens to me away. |
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#5 |
Bosun
![]() Join Date: Oct 2008
Posts: 65
Downloads: 11
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Read some other threads - seems to be a bug, basically.
I don't use the chart for anything but navigating. I have all that stuff turned off. Geez, even SH I showed you a radar contact for planes - no direcion, but range, and you could tell when it was not approaching. And yes, as an experienced player of SH, I don't leave people at Battle Stations without good cause. Here's another bug - reload a previous save of this same patrol ("at dawn", essentially): telegraph goes to All Stop (which is the same as when a patrol starts, anyhow) and then - "Propellor damaged". Reloaded, same. Reloaded and quickly try to come to 1/3 Ahead - no soap, same casualty. What the...can we say 'usability testing'? I knew you could. FYI - vanilla 1.5 at 79% realism (not manually targeting yet, still haven't played SHIV that much). Played SHIII a LOT - auf Deutsch! What a hoot! With Real U-Boat mod - awesome. Last edited by PortsmouthProwler; 03-03-09 at 02:15 PM. |
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#6 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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![]() Quote:
What happened is that due to the TC the first call contact faded from the map ![]()
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#7 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
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Its best to play this game at a lower level for a few to see how it ticks, then bump up.
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