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Old 03-02-09, 03:39 PM   #1
Task Force
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Ill dl it, havent messed with sh4 in a while though.
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Old 03-02-09, 03:49 PM   #2
Munchausen
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I'd really like to use this but, unless I miss my guess, you can't use it if you play on line and other players (especially the host) haven't installed it too.
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Old 03-02-09, 04:06 PM   #3
Webster
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Quote:
Originally Posted by Munchausen
I'd really like to use this but, unless I miss my guess, you can't use it if you play on line and other players (especially the host) haven't installed it too.
well im still trying to see what are the best overall settings for it to be as realistic as possible so you'll have to find the version you like the best.

i got a report from someone on ubi forums that my game fixes patch worked great on their servers for a week but ubi servers went down (i guess for updates) and when it came back up the fixes were disabled when playing online.

i always thought you couldnt use any game mod playing online but i guess it depends on whats modded. all i can say is try it and see.
 
Old 03-02-09, 06:05 PM   #4
cgjimeneza
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Default any problem with TMO + RSRD

what is your base data structure

do you think there will be a problem in enabling after TMOv163 + RSRDv420?

will try after I finish my mandatory monthly patrol
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Old 03-02-09, 07:33 PM   #5
Webster
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Quote:
Originally Posted by cgjimeneza
what is your base data structure

do you think there will be a problem in enabling after TMOv163 + RSRDv420?

will try after I finish my mandatory monthly patrol
well it would be best to use this mod in the stock game for testing but as for other mods, this mod effects the sim files so im sure tmo and rfb and such make changes to those files as well so i think this would have conflicts with those mods. by overwritting them you could be undoing some adjustments they made for other things but it wont ctd or anything it will maybe just "feel" a little different. so always make sure my mod is the last to install so you will get accurate test results.

some early reports i am getting is that v3 is the most popular so far and just as it would be in real life ships will lose speed when turning or doing evasive manuvers. frequent changes in speeds results from this so you will notice that the further away you are when firing the more likely the ship will change speed or course and you will have a greater chance of missing.

once i get a handle on which is the most realistic version, then i can make versions that are compatable with the big mods too.
 
Old 03-04-09, 06:09 PM   #6
Rockin Robbins
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Sorry about the delay. I begin testing v3 with an essentially stock game (with TMOkeys, some intro music and video mods and some missions) tonight. I'll let you know when I find a static DD if I can poke him with a Mark 14 in the daytime from 1500 yards. It should be possible in real life, so that's my yardstick. Stand by for info and video. First I have to find him. Hehehehe. Started a career in 1944 to do so.

Here's my setup:

Last edited by Rockin Robbins; 03-04-09 at 06:35 PM.
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Old 03-04-09, 07:44 PM   #7
cgjimeneza
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Quote:
Originally Posted by Rockin Robbins
Sorry about the delay. I begin testing v3 with an essentially stock game (with TMOkeys, some intro music and video mods and some missions) tonight. I'll let you know when I find a static DD if I can poke him with a Mark 14 in the daytime from 1500 yards. It should be possible in real life, so that's my yardstick. Stand by for info and video. First I have to find him. Hehehehe. Started a career in 1944 to do so.

Here's my setup:
they still had DD´s left LOL
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