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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Ill dl it, havent messed with sh4 in a while though.
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Task Force industries "Taking control of the world, one mind at a time" |
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#2 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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#3 | |
Stowaway
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i got a report from someone on ubi forums that my game fixes patch worked great on their servers for a week but ubi servers went down (i guess for updates) and when it came back up the fixes were disabled when playing online. i always thought you couldnt use any game mod playing online but i guess it depends on whats modded. all i can say is try it and see. |
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#4 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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what is your base data structure
do you think there will be a problem in enabling after TMOv163 + RSRDv420? will try after I finish my mandatory monthly patrol
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#5 | |
Stowaway
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some early reports i am getting is that v3 is the most popular so far and just as it would be in real life ships will lose speed when turning or doing evasive manuvers. frequent changes in speeds results from this so you will notice that the further away you are when firing the more likely the ship will change speed or course and you will have a greater chance of missing. once i get a handle on which is the most realistic version, then i can make versions that are compatable with the big mods too. |
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#6 |
Navy Seal
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Sorry about the delay. I begin testing v3 with an essentially stock game (with TMOkeys, some intro music and video mods and some missions) tonight. I'll let you know when I find a static DD if I can poke him with a Mark 14 in the daytime from 1500 yards. It should be possible in real life, so that's my yardstick. Stand by for info and video. First I have to find him. Hehehehe. Started a career in 1944 to do so.
Here's my setup: ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 03-04-09 at 06:35 PM. |
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#7 | |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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