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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Watch
![]() Join Date: May 2008
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Do know what the name of the mod that corrects the range issue is?
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#2 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
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Here's the thread, and included link: http://www.subsim.com/radioroom/show...ht=range+rings
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#3 |
Navy Seal
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Why would you multiply by .06 and call that easy? Why not mark two positions three minutes apart and measure the number of hundred yards. 850 yards equals 8.5 knots. THAT's what's easy. Multiplying by .06 is not.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
Rear Admiral
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I'm just trying to find the perfect way without contacts on to mark without pinging....Still time the passing of the ship through the crosshairs and checking my book....or leave it to the stad. Would rather have it down before they get that close.
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#5 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
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It takes alittle practice, but with time you'll be able to ID targets in plenty of time. The first thing I look for is the position of the funnel. A funnel that is more or less in the center of the ship is a freighter. Tankers have their funnel aft. A sound check will tell you if you're dealing with a merchant or warship way before you see it. Another thing I do is time the ship as soon as possible, even if I don't have the ID confirmed. Once you know the time, you could concentrate on what it is. Believe me, do it a few times and you'll see you have more than enough time to excecute an attack. |
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#6 | |
Watch
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I am impatient and dont like having to wait 3 minutes to get my speed. 30 seconds is much faster
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#7 |
Watch
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One of these days when I have some time, I am going to figure out how to get range w/o pinging as well. I just need to dedicate some time to sit down, do some searching for different techniques, and actually read them through them all the way. I would like to figure out the mast height to calculate range, and ship length for speed, as well as a good way to accurately calculate the AOB. One step at a time....I'm definitely making progress
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#8 | |
Chief
![]() Join Date: Jul 2005
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__________________
Everything comes to him who waits |
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#9 | ||
Watch
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You have my attention sir!
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#10 | |
Stowaway
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but at the same time, different strokes for different folks, if its easier for him then go for it. all i know is my brain hurts when i try to think so i do it as little as possible ![]() |
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#11 |
Navy Seal
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It would take me three minutes to multiply by .06!
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__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#12 | |
Watch
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3 min even with the trusty calculator?
![]() ![]() ![]() We need angle on bow sir!!! Here hang on a min....tap tap tap tap, enter....its 32 degrees to starboard. Whats her range? Oh hmmm, sin multiplied by what number again? Give me that, here just use the range function! Oh its that easy? Cool... Range: 60 yards...fire tube one!!! Thats the way it worked in WWII right? ![]() Quote:
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#13 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
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Heh. In WW2, I'd probably be the guy sticking his wet pinky (finger) up in the air, checking for which way the wind's blowing. At 'scope depth, no less.
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