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Old 03-02-09, 08:37 AM   #1
Dread Knot
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As far as I know the game doesn't take individual ships off the IJN roster when you sink them. You can sink all the ships in a Japanese class like the Kongos or the Shokakus. Doesn't matter. There will be more clones of the same waiting in the wings to be regenerated even on the same patrol.
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Old 03-02-09, 08:39 AM   #2
tater
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No, it doesn't. So it's not really dynamic at all (campaign dynamism implies a host of things SH4 lacks, IMO).

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Old 03-02-09, 09:26 AM   #3
jazzabilly
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Oh, so the roster is set then, for each time period? I guess it's easier to clone them ad lib.

Somewhat lame though, don't you think? It would be annoying to see Hiryu's in '44, for example.
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Old 03-02-09, 09:35 AM   #4
tater
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Two things.

One, any Hiryu seen after June '42 can be assumed to be the very similar Unryu class. Really, this applies to most ship types except Yamato. There are usually similar ships, and regardless, SH4 is missing IJN ships, so some would always be functioning as "stand-ins" for other ships.

Two, the stock campaign is awful, don't play it.
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Old 03-02-09, 09:57 AM   #5
jazzabilly
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Ah, ok. I hadn't considered the "stand in" idea. Maybe they're more like "stunt doubles".

I don't play stock, only RSRDC. Does that make any difference?
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Old 03-02-09, 12:01 PM   #6
Sailor Steve
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Agree with Tater: The only thing 'Dynamic' about either SH3 or SH4 is your career. This has been true of sub sims since Day 1. Aces and Silent Hunter 1 were the same. In Houston Elanaiba discussed the possibility of making it more so in the future, with exhausted ship classes being replaced by another class, and possibly having the enemy beef up harbors after you've raided one.

But SH4? No.
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Old 03-02-09, 12:11 PM   #7
Rockin Robbins
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All that stuff eats system resources like a little kid snarfs cotton candy. But we're getting to the stage where it could happen without crippling the game. Another 12 months would be very helpful in making dynamism more dynamic, but with Ubi wanting another infusion of cash and their business model for simulations not permitting any other method but total game replacement, that's what we're going to get whether we want it, need it or not: a premature game release.

So long as they stick to an inappropriate business model, we're not going to get what we need.
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