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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Apr 2008
Location: Pennsylvania
Posts: 239
Downloads: 108
Uploads: 1
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There are several free programs on the web that can be used to modify sound files. I use Audacity but even the Windows supplied "Sound Recorder" has the option to increase or decrease the sound level. With Audacity I lowered the volume of the General Quarters file and shortened it a bit. That file caused a rapid increase in heart rate and sent the sleeping dogs in the man cave/control room running for cover! Man that file is loud when you are quietly sneaking up on a heavily defended convoy.
One shocking fact I found is that not everyone agrees with me or has the same priorities as me. It doesn't make any sense but there is no fighting human nature ![]() As far as the map goes you can remove or change gradient.tga file in RFB. My map has a green gradient for land and the shallow water color starts at about 100 ft. Also you get the shallow water warning when the boat has about 65 ft under the keel. |
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#2 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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I know what you mean about certains sounds. The one that always made me jump out of my seat was the "Relieve the Watch". I used S3D to turn it down. One thing that has always driven me crazy, is the stopwatch (chronometer) ticking away loudly. After a while it got like that Edgar Allen Poe story "The Tell Tale Heart" where the heartbeat get's louder and louder until it drove him insane. For me, that's the chrono. I have to it have turned down until I can just barely hear it or I go insane. I'm surprised I've never heard anyone else complain of this. BTW, if anyone wants to do this, it's the "Menu.Periscope.RotClicktTorp" file, who would'a thunk it, took me quite a while to discover that one.
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#3 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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I'll just address two things, since AVG has done a pretty good job here:
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As a final note, do note I am working on an entirely new renown system for RFB 2.0. The bigger the merchant, the more renown one will earn (not to mention, transports and oil tankers will carry a higher renown value than your garden variety maru ![]()
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#4 |
Rear Admiral
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I have found mods were like trying to find the perfect woman...there are many thing you want to combine from several into your perfect game.
I have only played RFB a few patrols, before that TMORSRD with some added mods. RSRD isn't perfect, but wouldn't play the game without it. Things I don't like about TMO..the dd's are much stronger. I've noticed that easily already. TMO's can go into Godmode. You can be 3000 yards away at periscope depth running silent and here come the dd's right on you. You basically have little time to plan a shot. In reality, most attacks came after you attacked, not before. I hate the pitted night scope in TMO..hard on the eyes. I can do without all the special officers regardless of the mod. I've attacked bungo pete twice..well ran into him,, lost both times. Sent two spreads of three behind each other, turned and let go 3 cuties...nothing got close. I seldom miss DTT with a spread of 3. I prefer env mod in TMO..but that's subject to taste. I like the historical aspects of RFB. I play 100%, no contacts or cams, so the learning curve wasn't that bad. Still wonder about the stad measurements. The other complaints are basically the same as the OP. TMO has some bugs, the hogisland can't be picked up on sonar, ect. With RSRD I spent so much time chasing lone merchants with my deckgun. Too easy and boring. They should make it much more difficult. One hit with a deckgun that puts a hole in your ship should send you back to port. Harbor raping for points is OK, but lame....I do it. They need to program some idle dd's among the stationary dd's. Just silly a whole fleet sits there why you spend a day sinking them...at least put some roving dd's near by. Should allow only one refit for torps and fuel, after that...fuel only...both mods. I'm finding RFB to have the most upcoming promise, not quite as good as TMO yet, but will see after a few patrols. The dd's are easy or I'm just use to TMO's killers. FORS is great as far as ships and graphics..wish the other mods would include this work. I think in a few months both mods, if Duc will keep working will be about as perfect as they can get...can't wait for the next env. mod. |
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#5 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 | ||
Rear Admiral
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TMO is basically the same way. I almost got sunk by a fishin vessel that was shooting back....had nothing but the 40 and 20 and just wanted to sink it. I gave it all I had to out of nowhere...massive damage... |
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#7 | |||
Lucky Jack
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Yes, it is much better and I would have to say the likelihood of continuing on after a hit in RFB are slim to none. I would say that 9 times out of 10 I was damaged was enough to throw in the towel and go home. Not to mention the crew can not handle a strafing anymore either. Direct hit to the sail and that is all she wrote. ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#9 |
Rear Admiral
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As stated, I think the "great" modders have done all they can do, what little tweaks left will please some and not others...and you know the saying to that.
Oh, how I bet you guys wish you could alter programming files. I think it would be possible to put some idle dd's sitting among all the stationary harbor targets. I like sinking two BB and two Carriers with all ease, but in the end it gets old. I like the challange of getting into harbors, pass the screening dd's, but once that is done, even though they are within 7000 yards they stay on patrol. Have played RFB more this weekend and now I'm tore between the two...I can't say which mod I like best, but could see several aspect I would love to combine. RSRD is by far a must..not saying it's the best mod and works with both supermods, as it has a difference aspect to it, but can't believe someone took the time to do this....a big thank YOU. |
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#10 | |
Pacific Aces Dev Team
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![]() The main thing I don't like from RFB right now are the enlarged periscopes. I am used to my own custom optics mods, so I will put a remedy to that soon. Of course, this all is just a pure matter of personal taste. ![]()
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One day I will return to sea ... |
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