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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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That's why I admire you, BBW. You stick to the proper spirit of things.
Best of luck to you and your team and I hope someday to have even half of your skills. ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#17 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Hi Racerboy,
I just want to thank you for this another great JOB. And thank you for all your explanations. Best regards Jean |
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#18 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
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If this mean that the AI subs can do more than be a floating target, excellent!!!
![]() Nice work Racerboy! ![]() |
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#19 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Another step beyond. Downloading.
Thanks! ![]()
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#20 |
Stowaway
Posts: n/a
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I hate to say this Racerboy but its crapiest mod ever
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#21 | |
Black Magic
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#22 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Using shells instead of torps - not sure of the speed they travelled but something close to this mod As do his PT boats Easier on the eye from a submerged sub |
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#23 | |
Chief of the Boat
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(in an English context) I don't think you realise how true your words are seeing as how BBW is a Leeds United supporter ![]() ![]() @Racerboy (and written purely in a personal capacity) Did you ever consider a parent object that would be slower in terms of travel than a shell? ![]() |
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#24 | |
Black Magic
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What do you mean by easier on the eye from a submerged sub? |
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#25 | |
Black Magic
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I made the launcher originally to use the wpn_SubTorpedoSys controller and it would render in game but wouldn't rotate or fire. If I can get it to rotate (actively targeting something) then that would be one giant step forward to using real torpedoes. I'm playing with that original idea again as it never hurts to go back and try old ideas. In the \data\Library\guns.dat file there is a quad and a triple launcher from the devs. The groundwork was laid by them but never completed. |
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#26 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Note that the statement of getting a "real" torpedo to work was for SH4, not SH3. SH4 has functional AI torpedoes (air-dropped) to start with.
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#27 |
Black Magic
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I'm open to any and all ideas you all. If you think you have a way of doing this better or have an idea then please post it. There is no stupid idea or question.
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#28 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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I'm not sure if targeting can be done due to the "incomplete" AI in the SH3 engine but it would seem there may be some sort of way to cobble together a working torpedo by cloning the player sub torpedoes and tweaking them to work with the AI launchers.
Which files are you looking into, Racerboy? I don't know hex or assembly, but maybe I can puzzle some things out with S3D as an aid. Perhaps some specifics or screenshots of the node/controller data in question would also be a benefit to all who wish to help tackle this. Jimbuna, I like how you English love your football ( soccer, to us heathens ). It reminds me of how American football is pursued with a religious fervor in the southern U.S., where I grew up. The movie, "Friday Night Lights", is no exaggeration in this respect! I suppose we're all "hooligans" deep inside.
__________________
Still sailing the high seas, hunting convoys with those who join me. |
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#29 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Just explosions on the mercs in convoy @ Tater Yes SH4 does have an air drop AI torpedo But no torpedos fired from destroyers\MTBs or AI subs |
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#30 | |
Machinist's Mate
![]() Join Date: Jan 2009
Location: Germany, about 200km upwards the Weser from bunker "Valentin"
Posts: 125
Downloads: 0
Uploads: 0
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![]() Hope this helps a little. Good luck with it! ![]()
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Fette Beute und immer eine Handbreit Wasser unter dem Kiel! |
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