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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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@ O/O The one and only way as much as the game allows to understand the frustrations of Kpts is to play 100% and have SHC3 's seasonal weather as well as random damage ticked.
Set DG reloads to historical time. Replaceing qaulified personnel randomly and many other frustrating problems. When you get done banging your head on the keyboard you, will come pretty close to feeling how they felt. But the successes will be SWEETER. ![]() ![]() |
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#17 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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While the disproportionate tonnage totals wrt historical ones has merrit. 'Complaining' about too many targets in the world makes less sense to me. I 'row my boat with the pedals that I got', and eat whatever GWX/Sh3 serves me. If it really bothers alot of people, why haven't I seen a less dense GWX-campaign by now?
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#18 | |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
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![]() God i LOVE eye candy. ![]() |
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#19 |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
Downloads: 157
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You sunk 4 enemy vessels, including a warship with a type IIA? In one patrol?
I'd say you have nothing to apologize for. ![]() |
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#20 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
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Acceptable? Many boots came back with nothing. I come back with nothing (On occasion). This is superb!
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#21 | |
Watch
![]() Join Date: Apr 2007
Location: USA
Posts: 30
Downloads: 50
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The warship went down on my 2nd patrol. Actually it was pure luck I got him. He spotted me and as he cames towards me I fired 3 torps straight at him head on. I was as surprised as he was when I hit him. ![]() Patrol 3 is where I got the patrol craft and the two merchants were sunk on my 4th. As noted one tanker wasn't even moving at the time so it was an easy kill. Not as spectacular a job as you thought huh? ![]() |
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#22 | ||
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
Downloads: 157
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![]() You're doing fine! |
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#23 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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Another issue I think that may be inflating our tonnage is the ease in which we can conduct night periscope attacks. I don;t know how many of you have been out on the open seas at night without moonlight, but let me say that it is a DARK, DARK place. This is how Otto Kretschmer was able to cruise surfaced in the midst of convoy columns without being spotted. This is also why an attack periscope, which by all accounts lets very little light in, is overpowered in SH3. Correct me if I'm wrong, but I doubt that you'd be able to see much of anything through an attack scope in the middle of a moonless Atlantic night.
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#24 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
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You could just darken your screens, and 3.0 makes it pretty dark too.
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#25 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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The point about darkness is an interesting one.
USA subs couldn't use their periscopes at night unless their was bright moonlight - they simply didn't gather sufficient light. The Brits developed one scope for night and another for day; having a larger periscope head didn't matter at night as it wouldn't be spotted anyway. Not sure about the Germans. They tended to have excellent optics. As far as the sim goes, you need to be able to do night submerged attacks as it doesn't handle surface attacks at all well (NYGM does that pretty well, GWX not as well, and stock is plain useless). |
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#26 | |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
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