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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Machinist's Mate
![]() Join Date: Jun 2008
Posts: 130
Downloads: 0
Uploads: 0
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But i think if you can hear ships and subs sounds inside of the garbage noise of the sonar, it must be a soundcard problem on my end maybe, as the only sounds i can hear in the garbage background sounds are : -torpedoes -explosions -hull cracks from destroyed ships/subs falling -pings But nothing more, while in 688(i) Hunter Killer i can hear all these inside the broadband garbage noise too, but in the same time i can hear the various surface vessels, and more faintly submarines (as long as there is a trace in the waterfall, i can't hear them if they are not catched by either towed array or sphere sonars) when i move my detection bar in broadband to their direction. |
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#2 |
Watch
![]() Join Date: Sep 2002
Posts: 15
Downloads: 11
Uploads: 0
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Thats exactly the way I feel Robsoie. Im wanting to get back into sub simming, and while i bought DW, SC, and almost every other naval sim thats come since 688i, nothing has sucked me into the campiagn like it, or Silent Hunter 1. I just loved 688i. I do wonder if playing it again will kind of ruin the legend but its worth trying. I might just install now and have a go on works laptop (hehe)
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#3 |
Machinist's Mate
![]() Join Date: Jun 2008
Posts: 130
Downloads: 0
Uploads: 0
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Yes the campaign of 688 is way superior to SC without any contest in term of immersion. And regarding gameplay, the score system is really rewarding with the possibility to use it to get upgrades, this is then allowing different take on the same missions, like if you in fact used new subs or prototypes.
That helps to workaround the fact there is only 1 submarine, as with some of the upgrades, you can by example pretend to be inside a seawolf. Another interesting superior thing in 688 over SC is as i said in a previous post the sounds of -every- engines (even the subs) that can be heard in the broadband (faintly for the subs though), allowing you to actually use your ears as much as the graphics. like a sonar guy would do in a real sub. Unfortunately in SC, Sonalyst lowered (a very lot) some of those engine sounds in one of the last patches, so much that you can't hear anymore any sub engine with the parasites sound covering them. This sound management in 688 really contribute to the sub feeling. I believe always nowadays, the game in itself is good, but it is true that visually it is old with its low res. An high res version would do wonders. But it is always a risk to replay old favorites, sometime as you said your memory is so great that actually going to replay can result in a disapointement. 688 patched up to the latest version works very good on my XP (with the 688 executable set to window98 compatibility and disable visual theme checked) |
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#4 |
Watch
![]() Join Date: Sep 2002
Posts: 15
Downloads: 11
Uploads: 0
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Well I installed last night (well about 1am this morning) and had a quick play and its fine. I dont mond the dated graphics at all. Running on Windows 7 using XP compatibility and the updated win2k DLLs. No problems so far.
Does anyone know if it can be played in a window like SC? |
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#5 | |
Loader
![]() Join Date: Apr 2004
Posts: 88
Downloads: 127
Uploads: 0
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This is what I do on my Linux laptop using a vrtual WindowsXP machine running under qemu. It works great. |
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#6 |
Loader
![]() Join Date: Apr 2004
Posts: 88
Downloads: 127
Uploads: 0
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Does anyone have 688i working in virtual box under Ubuntu? The logo with the picture of the submarine comes up, but then all I get is a black screen. I've tried both virtualbox and virtualbox-ose. It worked well under qemu, so I'm not sure what this issue is.
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#7 |
Nub
![]() Join Date: Feb 2001
Posts: 3
Downloads: 0
Uploads: 0
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I just found rereleased copies.
The game was repackaged for Windows7 in 2010. I just bought 2 copies. One for me, and one for a friend of mine. I can't wait to rediscover the fantastic fun I had with this game years ago. The game is available on Amazon.com as well. |
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