![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() |
![]()
Yes, the more people working on the ship physics part of the game the better, because this is one area that isn't talked about much, but the floating top fuel dragsters really have a negative impact on our game. There is no way, for instance, that shooting a perfect 90º torpedo track angle shot from 1200 yards that the sleeping DD could get underway in time to avoid your shot. It happens in the game routinely. (workaround, shoot at the bow)
I'm going on vacation through Sunday to the Orange Blossom Special Star Party near Dade City Florida, where I will again follow my recent procedure of not taking my own telescope, looking through everyone else's instead (that's MUCH more fun and I actually learn something ![]() ![]() During one star party ten years ago a friend and I cooked up a fake eyepiece, which was really a slide viewer with a slide of the horsehead nebula in it. Now that sucker is so dim that unless you point at it with a 20" telescope, you're not going to see it. We would walk up to a 6" scope and ask to use it for a second to try out a new eyepiece we bought. Cliff would plug in the Horsehead Eyepiece and say "Hmmmph. Looks pretty good Steve. Check this out. I'd say," Hey, I've never seen the horsehead in a 6" scope. It's pretty clear here." By this time the poor scope owner is having seizures wanting to see. He can't believe his eyes when he steps up to the eyepiece (seeing the horsehead nebula is the amateur astronomer's version of sinking the Yamato IF there were only one Yamato ![]() Enough of that! I'll be glad to test this thing after I return. Good show WEBSTER!
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
|
![]()
Webster much needed! I will give it a whirl!
RR, cruel man! Have fun in Dade.
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
![]() |
![]() |
#3 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
great, your the kind of tester i need because you have a better understanding than the average member as far as what looks realistic time and speed wise. i need people with that kind of knowledge to give this mod a test drive. as for star gazing, well my brother is a fellow star party member here in laplace,La. and he actually makes a dew buster and sells them. (not sure if he gives party members any discounts) this is the link if your interested: http://www.dewbuster.com/ subsimers going huh dew what? :rotfl: Last edited by Webster; 02-25-09 at 08:31 PM. |
|
![]() |
#4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
all three versions are now completed and they are jsgme ready and available for downloading
|
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
has anyone formed any opinions yet as to which version feels more realistic?
|
![]() |
#6 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
|
![]() Quote:
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
|
![]() |
![]() |
#7 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
||
![]() |
#8 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
|
![]()
Ill dl it, havent messed with sh4 in a while though.
![]()
__________________
Task Force industries "Taking control of the world, one mind at a time" |
![]() |
![]() |
#9 |
Electrician's Mate
![]() Join Date: Sep 2006
Location: Iowa
Posts: 135
Downloads: 32
Uploads: 0
|
![]()
[quote=Rockin Robbins]Yes, the more people working on the ship physics part of the game the better, because this is one area that isn't talked about much, but the floating top fuel dragsters really have a negative impact on our game. There is no way, for instance, that shooting a perfect 90º torpedo track angle shot from 1200 yards that the sleeping DD could get underway in time to avoid your shot. It happens in the game routinely. (workaround, shoot at the bow)
quote] I fire one straight at them to get them moving and a second one 5 degrees off in the direction they are pointing......they really go down fast when they are hit doing 20 knots..... Oh and I have just been bought a telescope for my birthday...........but its too damn cold to take outside and use !!!! |
![]() |
![]() |
#10 | |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
|
Quote:
![]() |
|
![]() |
![]() |
#11 |
Seaman
![]() Join Date: Aug 2008
Posts: 37
Downloads: 13
Uploads: 0
|
![]()
I must say after switching back and forth a few times between v2 and v3 I prefer v2. Half of my testing down piloting the Iowa though so it is definately effected by the mod alot.
|
![]() |
![]() |
#12 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
v3 has over 60 downloads and v1 &v2 have about 25 each so i was looking at that as an indicator of preferability so i guess i shouldnt use downloads as an indicator. you should test the ships you know best because thats the best way to tell. those little missions i made were just thrown together quickly to show how to get a good look at it. |
|
![]() |
#13 | ||
Seaman
![]() Join Date: Aug 2008
Posts: 37
Downloads: 13
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
#14 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
the DD's have like 80,000 hp and the BB's have like 150,000 hp (not exact numbers just guestimates) so you can see why the small DD's are so fast in the game. they have half the hp of BB and only 10% of the mass. even thou the DD are the most obvious dragsters, light cruisers arent far behind, and all ships move to quickly but arent as obvious right off. the game engine as setup for stock, doesnt seem to be able to replicate the inertia factor of moving a ship to speed. |
|
![]() |
|
|