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Old 02-25-09, 07:44 AM   #1
Rockin Robbins
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Yes, the more people working on the ship physics part of the game the better, because this is one area that isn't talked about much, but the floating top fuel dragsters really have a negative impact on our game. There is no way, for instance, that shooting a perfect 90º torpedo track angle shot from 1200 yards that the sleeping DD could get underway in time to avoid your shot. It happens in the game routinely. (workaround, shoot at the bow)

I'm going on vacation through Sunday to the Orange Blossom Special Star Party near Dade City Florida, where I will again follow my recent procedure of not taking my own telescope, looking through everyone else's instead (that's MUCH more fun and I actually learn something), spreading the gospel of Omege Centauri Psychosis (you see with your brain, not through your eyes) and plugging my huge, expensive 35mm Panoptic eyepiece into inappropriately inexpensive and small telescopes (you should see the owner's eyes light up when they find out how good their scope REALLY is). Hey, I'm easily amused.

During one star party ten years ago a friend and I cooked up a fake eyepiece, which was really a slide viewer with a slide of the horsehead nebula in it. Now that sucker is so dim that unless you point at it with a 20" telescope, you're not going to see it. We would walk up to a 6" scope and ask to use it for a second to try out a new eyepiece we bought. Cliff would plug in the Horsehead Eyepiece and say "Hmmmph. Looks pretty good Steve. Check this out. I'd say," Hey, I've never seen the horsehead in a 6" scope. It's pretty clear here." By this time the poor scope owner is having seizures wanting to see. He can't believe his eyes when he steps up to the eyepiece (seeing the horsehead nebula is the amateur astronomer's version of sinking the Yamato IF there were only one Yamato) and we let him marvel for several minutes before revealing our little trick. Of course, then he says, "Joe has an 8" scope, let's do this thing on him!" So throughout the night we accumulated a group of followers eager to snag the next victim. This is especially fun to do on a cloudy night...

Enough of that! I'll be glad to test this thing after I return. Good show WEBSTER!
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Old 02-25-09, 12:30 PM   #2
Wilcke
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Webster much needed! I will give it a whirl!

RR, cruel man! Have fun in Dade.
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Old 02-25-09, 12:48 PM   #3
Webster
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Quote:
Originally Posted by Rockin Robbins
I'm going on vacation through Sunday to the Orange Blossom Special Star Party near Dade City Florida, where I will again follow my recent procedure of not taking my own telescope, looking through everyone else's instead (that's MUCH more fun and I actually learn something), spreading the gospel of Omege Centauri Psychosis (you see with your brain, not through your eyes) and plugging my huge, expensive 35mm Panoptic eyepiece into inappropriately inexpensive and small telescopes (you should see the owner's eyes light up when they find out how good their scope REALLY is). Hey, I'm easily amused.

Enough of that! I'll be glad to test this thing after I return. Good show WEBSTER!

great, your the kind of tester i need because you have a better understanding than the average member as far as what looks realistic time and speed wise.

i need people with that kind of knowledge to give this mod a test drive.



as for star gazing, well my brother is a fellow star party member here in laplace,La. and he actually makes a dew buster and sells them.
(not sure if he gives party members any discounts)

this is the link if your interested: http://www.dewbuster.com/

subsimers going huh dew what? :rotfl:

Last edited by Webster; 02-25-09 at 08:31 PM.
 
Old 02-26-09, 12:01 PM   #4
Webster
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all three versions are now completed and they are jsgme ready and available for downloading
 
Old 03-02-09, 11:53 AM   #5
Webster
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has anyone formed any opinions yet as to which version feels more realistic?
 
Old 03-02-09, 12:39 PM   #6
Wilcke
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Quote:
Originally Posted by WEBSTER
has anyone formed any opinions yet as to which version feels more realistic?
Man, my schedule is packed and the midnight oil is running low, sorry. Will try sometime this week.
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Old 03-02-09, 03:24 PM   #7
Webster
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Quote:
Originally Posted by Wilcke
Quote:
Originally Posted by WEBSTER
has anyone formed any opinions yet as to which version feels more realistic?
Man, my schedule is packed and the midnight oil is running low, sorry. Will try sometime this week.
there is no rush i was just curious since there were several downloads yet i recieved no comments about it. i guess people are just still forming opinions.
 
Old 03-02-09, 03:39 PM   #8
Task Force
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Ill dl it, havent messed with sh4 in a while though.
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Old 03-07-09, 11:54 PM   #9
peewee
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[quote=Rockin Robbins]Yes, the more people working on the ship physics part of the game the better, because this is one area that isn't talked about much, but the floating top fuel dragsters really have a negative impact on our game. There is no way, for instance, that shooting a perfect 90º torpedo track angle shot from 1200 yards that the sleeping DD could get underway in time to avoid your shot. It happens in the game routinely. (workaround, shoot at the bow)

quote]

I fire one straight at them to get them moving and a second one 5 degrees off in the direction they are pointing......they really go down fast when they are hit doing 20 knots.....


Oh and I have just been bought a telescope for my birthday...........but its too damn cold to take outside and use !!!!
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Old 03-08-09, 01:33 PM   #10
Munchausen
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Originally Posted by peewee
Oh and I have just been bought a telescope for my birthday...........but its too damn cold to take outside and use !!!!
Kirk was from Iowa.
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Old 03-08-09, 02:58 PM   #11
lothos
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I must say after switching back and forth a few times between v2 and v3 I prefer v2. Half of my testing down piloting the Iowa though so it is definately effected by the mod alot.
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Old 03-08-09, 03:38 PM   #12
Webster
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Quote:
Originally Posted by lothos
I must say after switching back and forth a few times between v2 and v3 I prefer v2. Half of my testing down piloting the Iowa though so it is definately effected by the mod alot.
this is very helpfull info, you are only the second person to favor version 2.

v3 has over 60 downloads and v1 &v2 have about 25 each so i was looking at that as an indicator of preferability so i guess i shouldnt use downloads as an indicator.

you should test the ships you know best because thats the best way to tell.

those little missions i made were just thrown together quickly to show how to get a good look at it.
 
Old 03-08-09, 04:54 PM   #13
lothos
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Quote:
Originally Posted by WEBSTER
Quote:
Originally Posted by lothos
I must say after switching back and forth a few times between v2 and v3 I prefer v2. Half of my testing down piloting the Iowa though so it is definately effected by the mod alot.
this is very helpfull info, you are only the second person to favor version 2.

v3 has over 60 downloads and v1 &v2 have about 25 each so i was looking at that as an indicator of preferability so i guess i shouldnt use downloads as an indicator.

you should test the ships you know best because thats the best way to tell.

those little missions i made were just thrown together quickly to show how to get a good look at it.
well, it comes down to a decision between what feels realistic and what feels playable. v3 for instance makes playing the heavier ships like the Ohio SSBN and the Iowa alot more sluggish. The impact of it on the Gar though is negligible. The other issue with enemy ships is to get the benefit placed upon the DD's impacts the larger ships a bit too much almost as if the scale of tonnage of the ships is not quite accurate.
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Old 03-08-09, 05:13 PM   #14
Webster
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Quote:
Originally Posted by lothos
well, it comes down to a decision between what feels realistic and what feels playable. v3 for instance makes playing the heavier ships like the Ohio SSBN and the Iowa alot more sluggish. The impact of it on the Gar though is negligible. The other issue with enemy ships is to get the benefit placed upon the DD's impacts the larger ships a bit too much almost as if the scale of tonnage of the ships is not quite accurate.
subs are not touched at all by my mod so any perceved change there is imagined. as for using playable ships to compare the settings its fouled up because playable ships are not real ships and they work totally different in the game than anything else.

the DD's have like 80,000 hp and the BB's have like 150,000 hp (not exact numbers just guestimates) so you can see why the small DD's are so fast in the game.

they have half the hp of BB and only 10% of the mass. even thou the DD are the most obvious dragsters, light cruisers arent far behind, and all ships move to quickly but arent as obvious right off.

the game engine as setup for stock, doesnt seem to be able to replicate the inertia factor of moving a ship to speed.
 
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