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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Weps
![]() Join Date: Jan 2006
Location: Buenos Aires, Argentina
Posts: 369
Downloads: 0
Uploads: 0
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there's a mod on the works that will add many ships, its "Iambecomelife's Merchan Fleet mod"
and for eye candy... maybe the "life boats" mod (it's the one that adds the life boats ![]()
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#2 |
Loader
![]() Join Date: Dec 2008
Location: Prince George BC, Canada
Posts: 83
Downloads: 18
Uploads: 0
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hmmm there a few "essentials" you should definately get....
torpedo damage 2.0 mod (much better damage decals on ships) lifeboats mod (extra immerision and realism) racerboys sh4 effects for sh3 (vastly improved smoke and explosions) water streams mod (surfacing u boats look AMAZING with this) and of course as others have stated a super mod (gwx 3 and nygm) i personally prefer gwx 3 and sh3 commander is essential as well good hunting! ![]() |
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#3 |
Canadian Wolf
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Welcome to SUBSIM
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#4 |
Ocean Warrior
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Welcome aboard!
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#5 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
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Hitman's Optics Mod. This was already in the NYGM mod but now has a version for GWX 3.0. Its a must have as it is true to how range was actually determined.
If your new to subsims. Reading Wazoo's manual will save you a lot of frustration on manual targeting and intercepting. The game does not have a good tutorial on either of these. I agree with what was said earlier about starting with stock. While your learning I'd leave the dud torpedoes off and use the external camera from the view of the target ship to see where the torps are missing. Its kinda fun watching the bubble trails. ![]() I'd also recommend this thread for a crash course in interception and targeting. http://www.subsim.com/radioroom/showthread.php?t=88961 After reading that thread my tonnage totals tripled. Oh and on your keyboard the Q key will open your torpedo doors. You have to select the tube and press Q for each tube individually. If you don't open the doors first there will be a 2 second delay in firing. I bet I played a week before I knew this. Last edited by Otto Heinzmeir; 02-24-09 at 09:10 PM. |
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#6 |
Eternal Patrol
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Click on my signature below for just about everything concerning SHIII & GWX.
Welcome aboard,
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RIP Laufen zum Ziel |
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#7 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
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What an amazing response, thank you guys so much!!
I can't wait to get the sim. I've been watching U-571 (Ok, so perhaps not the MOST realistic film ever made) and Das Boot to get me in the mood. Once again thank you so much for your input, if you have any other suggestions please do post!! |
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