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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Sep 2001
Location: Austrian landlubber
Posts: 178
Downloads: 75
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In RFB 1.51 - the previous version of the current one - I set up a test mission with just the Yamato, "steaming" at 5 kts. It took 10 torpedos to sink her, including 2 which caused secondary explosions.
Again in RFB 1.51, in my campaign, I hit the Yamato with 6 torpedos, somewhere south of Japan - yes, on her suicidal trip to Okinawa - and she was steaming away doing 14 knots. I'd rather save my torpedos for ships I can actually sink.
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"E hoa, ka whawhai tonu mātou, Āke! Āke! Āke!" (Friend, we will fight on forever, forever and forever!) Rewi Maniapoto's reply to British calls for surrender, Orakau, 1864 |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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RFB hasn't changed the warship DMs at all from stock, BTW. Not yet, anyway.
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#3 |
Planesman
![]() Join Date: Dec 2008
Location: Vancouver BC
Posts: 186
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Well, this is how I spent my last fish.
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If it's a fair fight, then you didn't plan it properly. ==================================== |
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#4 | |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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Member of the Subsim Zombie Army |
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#5 | |
Navy Dude
![]() Join Date: Sep 2001
Location: Austrian landlubber
Posts: 178
Downloads: 75
Uploads: 2
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__________________
"E hoa, ka whawhai tonu mātou, Āke! Āke! Āke!" (Friend, we will fight on forever, forever and forever!) Rewi Maniapoto's reply to British calls for surrender, Orakau, 1864 |
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#6 |
Fleet Admiral
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As was written in the German Sub commander's handbook, it is better to take the target you have rather than hold off on the chance of a better target coming along.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#7 |
中国水兵
![]() Join Date: Jan 2009
Posts: 279
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The Kongo actually sank, right?
The Yamato is damn near unsinkable-10+ Mark 14s is about right, I managed it once in the San Bernadino Strait in TMO. (Oct 24/25 '44) Managed to stop her with six, snuck back up to her later and unloaded again, some pretty well aimed shots below the turrets too....it took a lot of doing, but BOOOYA! Man it felt good!
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HMAS Sydney III "Thorough and Ready" |
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#8 |
Planesman
![]() Join Date: Dec 2008
Location: Vancouver BC
Posts: 186
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Yeah, the Kongo sank. Too bad you don't get any renown for major warships damaged. Technically, you should. Putting Yamato (or Musashi) out of action for months would realistically be quite an achievement.
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If it's a fair fight, then you didn't plan it properly. ==================================== |
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#9 |
Swabbie
![]() Join Date: Jul 2007
Location: Calgary
Posts: 13
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Using RSRD and TMO, I snuck into Truk and found the Yamato and a Kongo at anchor. I sat between them and unloaded all 4 rear fish at the Kongo, which rolled over and sank fairly fast, but the Yamato was a different kettle of fish all together. I fired all 6 bow torps in a spread that went from "stem to stern" and she hardly even listed, so I submerged underneath her, got to the other side, and unloaded all 4 rear reloads into her. Even THEN I still needed to come about and put 2 more bow reloads into her before she sank. 6 torpedoes probably wouldn't have even slowed her down, as the minimum torps I have ever used to sink a Yamato was 10.
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