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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
Uploads: 0
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Aye GR.
I think I will never ever disable the external... ![]() Right full rudder would have ended yet another career before 45.
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#2 |
Weps
![]() Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
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Once lost a boat near Darwin, Australia. Don't have external camera then, or now. Wonder if external camera could have save that boat.
![]() Glad you make it pass, mark the location and report it to BdU. |
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#3 |
Eternal Patrol
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I have external cam on, but I'll never see them anyway, because I have the water density set for 2.:rotfl:
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Loader
![]() Join Date: Jan 2009
Posts: 85
Downloads: 37
Uploads: 0
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As an eye-candy fan, external camera is never disabled. I enjoy watching the fish hit the targets.
Haven't run across a mine either, I avoid the shallow waters around England, but hunt off Ireland frequently, occasionally venturing into the shallows to chase down a sonar contact. How close do you have to get to a mine for it to explode, or is it a case that you have to touch it? |
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#5 |
Frogman
![]() Join Date: Jul 2005
Location: Ipswich, England
Posts: 302
Downloads: 281
Uploads: 0
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Hi,
You have to hit one of the horns on a buoyant mine, although they can be magnetic. In shallow waters the ground mine is the one to avoid, magnetic or acoustic, or, later on, pressure. You really should not have to worry about these since they are not laid over 20 fathoms and a prudent skipper would not be in shallow water, buoyant however, could be laid down as deep as 100 fathoms, with the mines set to about periscope depth. They were barriers to discourage skippers from going into areas frequently used by surface ships. Incidentally, buoyant mines could have a thin line attached to a horn at one end and a small float on the other, which would drift on the surface, almost invisible, to snag the unwary passer by. RR |
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