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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 |
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156 | 20.72% |
Version 2 |
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79 | 10.49% |
Version 3 |
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29 | 3.85% |
Version 4 |
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77 | 10.23% |
All of them |
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490 | 65.07% |
Multiple Choice Poll. Voters: 753. You may not vote on this poll |
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#1 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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To be included in TSWSM is my Hilfskreuzer and AMC mod, however I need correct gun placement and other details for my ships.
Atlantis has provided great information to be in the past, however I need something else. Does anyone have blueprints or know a website where I can get blueprints or profile drawings of the German raiders? I have 2 profile pictures as of now but only one of them really helps me! If you know of any please PM me or post it here! HK Pinquin: ![]()
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Head of The Surface Warfare Super-Mod Team ![]() Leutnant z. S. David U. Ziegler U-105 IXB On Patrol 1 Last edited by ivank; 02-24-09 at 08:45 PM. |
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#2 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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well, I would think that the Kormoran would have the same weapon placement as the Pinguin.
I'm sure you checked out WW2db.com to see if they have good enough pictures of the ship to discern the gunports. (if it looks like a large porthole or a vent, go for it.) But im not sure how to make the ships lighted. Ask the GWX cronies (no offense to the GWX crew, amazing work they will do for GWX 4, methinks)
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#3 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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thanks man! going to check out that website now
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#4 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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they have no pictures of any of the raiders!
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#5 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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*cough*here*cough*
http://www.bismarck-class.dk/hilfskr...uzer_menu.html try that one on for size! ![]() Don't die of a heart attack, but i almost forgot that one
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! Last edited by Sledgehammer427; 02-23-09 at 12:18 AM. |
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#6 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Yea I have tons of pictures from that website site, but only a few like 5 actually show the gun placement. And they do not have any blueprints/profile drawings.
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#7 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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OK folks - time to start a debate about balancing armour values v gun penetration values. Question is do we;
1) Reduce all armour values to match the stock AP values for guns (best AP value is 65 for a 16IN gun). or 2) Modify both the armour values and better balance the AP values for all guns ? For reference I've been checking out data here; http://www.combinedfleet.com/f_guns.htm Now given that stock largest armour value is 96 (for Yamato and many other BB's) and that the Yamato's maximum armour value in RL is around 25.6 inches, that means if we divide 96 by 25.6 we get around 3.75. So if we then multiply armour values for the turrets of,, say, the Bismark, we get a proposed armour value in game of 64 mm. Trouble is that I'm not sure if the game accomodates the effect of range on penetration. If not, then we need to acheive some sort of compromise i.e. if we use 96 as a base value, combined with the above link, then the Yamato 16IN guns should be able to penetrate it's own armour thickness at somewhere between 5000 and 10000 yds... but not over 10000 yds. So should we set the Yamato's armour value to 96 for turrets and the AP value for the gun to somewhere just below 96 ? Anyone got any other thoughts ideas on this front ? |
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#8 | |
Mate
![]() Join Date: Jul 2006
Posts: 51
Downloads: 2
Uploads: 0
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Behold. Builder's blueprints for Pinguin. |
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#9 | |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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__________________
"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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#10 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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mmm, I'll have to check that out
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#11 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Any news, on the raiders or other ships?
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#12 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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"why does the human race have such a fascination with the unknown?" *flip tab* "raise the deck house a little, gawd, that mast looks horrible, gotta make a replacement" *flip tab back* "perhaps it is because as a race, we are set with our own little manifest destiny to figure out everythign about EVERYTHING!" :rotfl:
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#13 | ||
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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#14 |
Gunner
![]() Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
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??
lol im a noob i no nut wat does TSWSM mean???
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SH3 WARSHIP MOD WITH GWX 3.0 > http://www.bts-mods.com/?page=sh3user=mickey117 PART OF SUPER SURFACE WARFARE MOD > http://www.subsim.com/radioroom/showthread.php?t=144946 {FIGHT TO THE LAST SHELL} ![]() |
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#15 | ||
Silent Hunter
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