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Old 02-20-09, 12:06 AM   #16
Webster
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here is a picture gallery following a light cruiser running into a destroyer at full speed with no damage to either ship then both went on their way like nothing happened.

http://gallery.filefront.com/keakar/

pic l8.gif #8 is first contact
pic l8.gif #7 is being pushed along
pic l8.gif #6 is ships slipping apart
pic l8.gif #5 is ships seperating with no damage both at full speed
pic l8.gif #4 is view of cruisers bow undamaged
pic l8.gif #3 is underwater view of cruisers hull undamaged
pic l8.gif #2 is view of destroyer at point of impact undamaged
pic l8.gif #1 is underwater view of DD hull at point of impact undamaged

Last edited by Webster; 02-20-09 at 06:45 PM.
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Old 02-20-09, 06:50 PM   #17
Webster
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i got more pictures, this time its pictures of a battleship hitting a destroyer and a cruiser hitting a destroyer

http://gallery.filefront.com/keakar/

the battleships are labeled b6 1-7 and the cruiser pictures are labeled b6 8-10

no ships ever had any damage but wnen the bow of a destroyer just barely scraped the side of the yamato (mayby just enough to scratch the paint) the DD blew up and was instantly destroyed.
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Old 02-20-09, 08:34 PM   #18
Armistead
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I've tried to ram of slowly push over ships almost sunk with my sub. I assume in time it works or something is bugged. Several have sunk, but I didn't get credit for them...so not sure what's up. I just figured if you ram it and it sinks, it doesn't score for you.
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Old 02-22-09, 01:19 AM   #19
Webster
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Quote:
Originally Posted by Armistead
I've tried to ram of slowly push over ships almost sunk with my sub. I assume in time it works or something is bugged. Several have sunk, but I didn't get credit for them...so not sure what's up. I just figured if you ram it and it sinks, it doesn't score for you.
you shouldnt do that, the damage screen only shows the pressure hull damage. you could be getting a lot of damage to your torp tubes or the doors not to mention risking the forward dive planes being destroyed. its russian roulette to try that!

as for my topic it is only speaking of surface ships and not considering subs even though they do get very little damage from bumping into ships.

it doesnt work the other way though, if you dont set it on the bottom very very gently it can kill you to just barely bump the bottom at 1 kt.
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Old 02-22-09, 03:27 AM   #20
Seawolve44
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Well I'd hope that there could be a way to mod the damage model files, like if you were to sink it by torpedo, the same can occur in a collision between two ships. It would be cool to see a merchant ship split a destroyer in two.:rotfl: In reality such 'accidents' did occur in WWII, On Oct. 2, 1942,the liner then coverted Troopship Queen Mary rammed and sank the old british WWI era light cruiser HMS Curacao (D41) that was escorting her, splitting it in half. 338 of the HMS Curacao's crewmembers were lost, after sinking in less then three minutes.

Here is a wikipedia link on the HMS Curacao (D41).
http://en.wikipedia.org/wiki/HMS_Curacoa

-seawolve44

Last edited by Seawolve44; 02-22-09 at 03:39 AM.
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Old 02-22-09, 03:30 PM   #21
Armistead
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Quote:
Originally Posted by WEBSTER
Quote:
Originally Posted by Armistead
I've tried to ram of slowly push over ships almost sunk with my sub. I assume in time it works or something is bugged. Several have sunk, but I didn't get credit for them...so not sure what's up. I just figured if you ram it and it sinks, it doesn't score for you.
you shouldnt do that, the damage screen only shows the pressure hull damage. you could be getting a lot of damage to your torp tubes or the doors not to mention risking the forward dive planes being destroyed. its russian roulette to try that!

as for my topic it is only speaking of surface ships and not considering subs even though they do get very little damage from bumping into ships.

it doesnt work the other way though, if you dont set it on the bottom very very gently it can kill you to just barely bump the bottom at 1 kt.
I've only tried it twice..out of torps, ships listing and wanted to see if they would push over. What I don't understand is why is sinking them. If it sinks and you get no credit, it seems the ramming has some effect, though worthless in the game.
If it was a slow death, they should score. It almost seems the same effect as when you run over fishing boats, rafts, ect...they blow up, but you get no credit.

I would like to see ramming credited, even if you damage your ship. I got little damage by just slowly pushing..run full into, your gonna pay.

As you mentioned, wish someone could fix the bottom out bug. You should be able to sit on the bottom at zero speed without your ship falling apart in a minute.
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Old 02-22-09, 07:22 PM   #22
Webster
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Quote:
Originally Posted by Armistead
I've only tried it twice..out of torps, ships listing and wanted to see if they would push over. What I don't understand is why is sinking them. If it sinks and you get no credit, it seems the ramming has some effect, though worthless in the game.
If it was a slow death, they should score. It almost seems the same effect as when you run over fishing boats, rafts, ect...they blow up, but you get no credit.

I would like to see ramming credited, even if you damage your ship. I got little damage by just slowly pushing..run full into, your gonna pay.

As you mentioned, wish someone could fix the bottom out bug. You should be able to sit on the bottom at zero speed without your ship falling apart in a minute.
well what i do in that situation is surface on the high side of the ship right up against it. his guns are angled so they cant reach you and use armor piercing rounds so it doesnt blow up and you with it. pepper the hull below the waterline with about 10 or 15 rounds spaced evenly across the hull and then submerge and back away to a distance just in case it does explode.

thats usually enough to make it sink and you get credit for it.

as for bottoming out you can do it but come to a complete stop (that means its been on zero for at least a full minute) then lower your depth to about 10 meters off the bottom then 1 meter at a time lower the depth setting. it takes forever but you can do it, the key is to barely kiss the bottom then once there lower depth about 20-50 meters more to hold your position without sliding around. this usually causes no damage as long as you are not moving horizontally.
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Old 02-23-09, 06:00 PM   #23
Starforce2
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I can gaurentee in 1.5 you will get hull damage from touching anything at all with a uboat. I rammed a sampan like I do with an american sub and got like 15 hull damage. Nothing else. Yet I can run over all the sampan I want with an american sub and not have anything happen to me. Germans are also more subseptable to light bullet damage. You can get 100% hull in a hurry, where as they bounce off the amer sub. Additionaly, in FOTRS, I rammed a sampan and either nothing happens, or 3 points damage.
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