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View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.72%
Version 2 79 10.49%
Version 3 29 3.85%
Version 4 77 10.23%
All of them 490 65.07%
Multiple Choice Poll. Voters: 753. You may not vote on this poll

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Old 02-19-09, 11:18 PM   #1
ivank
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I was just playing GWX 3,0 and I noticed that some ships have lighted rooms and portholes. But as far as I know/seen no SH4 ships have lights other than search lights! Does anyone know how I would go about giving both playable and AI ships light?

By the way, I did a patrol with one of my raiders 2 days ago and did horrible, DO NOT attack a North Carolina class BB with a raider!!!! It will not end well
I did even get to target it with my guns or torpes!!
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Old 02-20-09, 08:41 AM   #2
ElephantMemory
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Do you guys happen to have a current list of the playable ships in the game so far?
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Old 02-22-09, 12:11 PM   #3
ivank
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any ideas?
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Old 02-22-09, 05:29 PM   #4
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Ivan - my SH4 skills prevent me from being able to tell you exactly how to do illumination ... but I used to do exactly that for Freelancer. essnetially it involves adding another texture or even layer texture (DDS files allow this I think). Essentaially you get hold of a standard texture and make the whole thing black ... spaert from the areas you want illuminated - make this white or a very light colour (yellow, blue, whatever). Now I now how to add these to a Freelancer ship model, but no idea how to do it in SH4. Suggest SKWAS would be the man to ask ? Or maybe even direct approach to someone in GWX. In fact I remember the illuminated lights turning up in SH3 before GWX 2 and then they got rolled in to the GWX mod. Check the GWX credits / release notes - sure you'll find something about an illuminated merchants mod in there somewhere.
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Old 02-22-09, 05:39 PM   #5
ivank
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Okay thanks! did you get my email?
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Old 02-22-09, 07:05 PM   #6
ivank
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Default Help Needed

To be included in TSWSM is my Hilfskreuzer and AMC mod, however I need correct gun placement and other details for my ships.
Atlantis has provided great information to be in the past, however I need something else. Does anyone have blueprints or know a website where I can get blueprints or profile drawings of the German raiders? I have 2 profile pictures as of now but only one of them really helps me!
If you know of any please PM me or post it here!

HK Pinquin:
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Last edited by ivank; 02-24-09 at 08:45 PM.
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Old 02-22-09, 10:55 PM   #7
Sledgehammer427
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well, I would think that the Kormoran would have the same weapon placement as the Pinguin.
I'm sure you checked out WW2db.com to see if they have good enough pictures of the ship to discern the gunports. (if it looks like a large porthole or a vent, go for it.)

But im not sure how to make the ships lighted. Ask the GWX cronies (no offense to the GWX crew, amazing work they will do for GWX 4, methinks)
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Old 03-01-09, 09:41 AM   #8
linerkiller
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Quote:
Originally Posted by ivank
To be included in TSWSM is my Hilfskreuzer and AMC mod, however I need correct gun placement and other details for my ships.
Atlantis has provided great information to be in the past, however I need something else. Does anyone have blueprints or know a website where I can get blueprints or profile drawings of the German raiders? I have 2 profile pictures as of now but only one of them really helps me!
If you know of any please PM me or post it here!

HK Pinquin:
Download "Fall of the Rising sun" by AOTD Madmax and look at the new Hilfskreuzer model...it's fantastic, better than the real one !!
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