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Old 02-18-09, 07:41 PM   #16
Deep Six
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OMH.....MY.......GAWD!!

Now that would be like icing on the cake....

Man I bet the Devs are just oozing jealousy right now (Smirk Smirk )

Modding on this forum and SH3 has got to be the BEST modding that I have seen anywhere bar non...

Now to the foam...I Like it because it to me it does two things.....

1 Looks natural and way cool
2 Takes the edge off the wave front by masking, which to the eye then kinda smooths the frame (You get what I mean?)

I hope this is achievable , good luck to you w_clear

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Old 02-18-09, 08:29 PM   #17
W_clear
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Quote:
Originally Posted by AVGWarhawk
Holy crap w_clear. That is nice! White caps!!!!!!!

What else you working on???
Is just the beginning. Great difficulties. Hope of success, only 30%
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Old 02-18-09, 08:31 PM   #18
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and a heavenly chorus chimes fromabove as a shaft of light shoots down upon the home of W_Clear!

beautiful stuff!
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Old 02-18-09, 08:31 PM   #19
AVGWarhawk
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Quote:
Originally Posted by W_clear
Quote:
Originally Posted by AVGWarhawk
Holy crap w_clear. That is nice! White caps!!!!!!!

What else you working on???

Is just the beginning. Great difficulties. Hope of success, only 30%
I have seen your work. Top notch! I thing you can do it.
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Old 02-18-09, 10:02 PM   #20
Rockin Robbins
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We'll take 30% as a guarantee of success! If you don't learn to get the whitcaps you'll learn to bring us something even better.
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Old 02-18-09, 10:57 PM   #21
Archie
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Will this be included in your new collaborative release with Kriller?
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Old 02-19-09, 05:01 AM   #22
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Hi W_clear, this would be awesome!

Here are some brainstorming about how to make this doable with the current tools we have available.

To make this work I think we would need to make a new part of code which reads the current windspeed and direction of the wind from the engine and then if the wind blows more than f.ex. 10m/sec. the new part of code should start making the actual foam this should be possible, I remember Nisgeis tell me that he was able to read these parameters from the engine.

Now comes the dificult part! We need to make the actual foam on top of the waves to look realistic! and make the foam on top of the waves folow the direction of the wind/wave, I think this would require a new shader or a new particle effect which reads in which direction the wind blows and then throws the foam in the right direction.

Maybe we need some help with this as I think this requires skills in programming in the shader files (which I haven't) the following people can shed some light on this subject, Nisgeis, Seeadler, Skwasjer, but then again you have surprised me before w_clear
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Last edited by kriller2; 02-19-09 at 05:37 AM.
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Old 02-19-09, 05:03 AM   #23
Fish40
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Looks fantastic Clear! I wish you success. I can't wait to try the new environment mod that you and Kriller worked on. Great job!
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Old 02-19-09, 05:19 AM   #24
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Here is some you tube films which could be interesting:



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